mirror of
https://github.com/Xevion/rust-sdl2-emscripten.git
synced 2025-12-06 01:16:14 -06:00
Add SDL GFX usage
This commit is contained in:
@@ -6,7 +6,7 @@ rustflags = [
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# "-C", "link-args=-g -gsource-map",
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"-C", "link-args=-sASYNCIFY -sALLOW_MEMORY_GROWTH=1",
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# "-C", "link-args=-sALLOW_MEMORY_GROWTH=1",
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"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
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"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
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# USE_OGG, USE_VORBIS for OGG/VORBIS usage
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"-C", "link-args=--preload-file assets/",
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]
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7
Cargo.lock
generated
7
Cargo.lock
generated
@@ -17,6 +17,12 @@ version = "1.3.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "bef38d45163c2f1dde094a7dfd33ccf595c92905c8f8f4fdc18d06fb1037718a"
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[[package]]
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name = "c_vec"
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version = "2.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "fdd7a427adc0135366d99db65b36dae9237130997e560ed61118041fb72be6e8"
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[[package]]
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name = "cfg-if"
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version = "1.0.0"
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@@ -221,6 +227,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f7959277b623f1fb9e04aea73686c3ca52f01b2145f8ea16f4ff30d8b7623b1a"
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dependencies = [
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"bitflags",
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"c_vec",
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"lazy_static",
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"libc",
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"sdl2-sys",
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@@ -9,7 +9,7 @@ edition = "2021"
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colors-transform = "0.2.11"
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lazy_static = "1.4.0"
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rand = "0.8.5"
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sdl2 = { version = "0.35", features = ["image", "ttf", "mixer"] }
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sdl2 = { version = "0.35", features = ["image", "ttf", "mixer", "gfx"] }
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spin_sleep = "1.1.1"
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tracing = { version = "0.1.37", features = ["max_level_debug", "release_max_level_debug"]}
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tracing-error = "0.2.0"
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@@ -14,12 +14,11 @@ This is an experimental repository while testing a Rust + SDL2 project built wit
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- [ ] MacOS
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- [ ] Linux
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- This ensures that the project can iterate safely and be inspected in a safe environment, free from errors. Helps ensure errors are isolated to the machine or build script.
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- [ ] SDL2 Extensions
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- [X] SDL2 Extensions
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- [X] Image
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- [X] Mixer
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- [X] TTF
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- [ ] GFX
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- All of these libraries are common and necessary for a lot of projects. Ensuring they work is important.
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- [X] GFX
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- [X] Example of External Javascript Interop
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- The basic ability to provide some kind of Javascript binding would be important for a decent web-based project or game.
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- The ability to use localStorage, fetch, or some browser-only API would be important.
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38
src/main.rs
38
src/main.rs
@@ -2,6 +2,7 @@ use std::process;
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use std::time::Duration;
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use sdl2::event::Event;
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use sdl2::gfx::primitives::DrawRenderer;
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use sdl2::image::LoadTexture;
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use sdl2::keyboard::Keycode;
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use sdl2::mixer;
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@@ -92,10 +93,13 @@ fn main() {
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let storage = store::Store {};
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let mut volume = storage.volume().map_or_else(|| {
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println!("No volume stored, using default");
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1
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}, |v| v);
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let mut volume = storage.volume().map_or_else(
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|| {
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println!("No volume stored, using default");
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1
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},
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|v| v,
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);
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print!("Volume: {}", volume);
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mixer::Music::set_volume(volume as i32);
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@@ -124,11 +128,18 @@ fn main() {
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let mut n = 0;
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let mut avg_fps = 0f64;
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let mut mouse = Point::new(0, 0);
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let mut previous_focus = false;
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loop {
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let start = now();
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let mut moved = false;
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for event in ctx.event_pump().unwrap().poll_iter() {
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match event {
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Event::MouseMotion { x, y, .. } => {
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mouse = Point::new(x, y);
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}
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Event::Window { win_event, .. } => match win_event {
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sdl2::event::WindowEvent::Resized(w, h) => {
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println!("Resized to {}x{}", w, h);
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@@ -217,6 +228,25 @@ fn main() {
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canvas.set_draw_color(BLACK);
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canvas.clear();
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let focused = ctx.mouse().focused_window_id().is_some();
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if focused != previous_focus {
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println!("Focus: {:?}", focused);
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previous_focus = focused;
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}
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// Draw a 32x32 square at the mouse position
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if focused {
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let mouse_x = (mouse.x / 32 * 32) as i16;
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let mouse_y = (mouse.y / 32 * 32) as i16;
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let color = Color::RGB(255, 255, 255);
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let _ = canvas.line(mouse_x, mouse_y, mouse_x + 32, mouse_y, color);
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let _ = canvas.line(mouse_x + 32, mouse_y, mouse_x + 32, mouse_y + 32, color);
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let _ = canvas.line(mouse_x + 32, mouse_y + 32, mouse_x, mouse_y + 32, color);
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let _ = canvas.line(mouse_x, mouse_y + 32, mouse_x, mouse_y, color);
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}
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// canvas.line(top_left.x as i16, top_left.y as i16, top_left.x as i16 + 32, top_left.y as i16 + 32, color);
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canvas
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.copy_ex(
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&fruit_atlas,
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