Strip to hello-world repo

This commit is contained in:
2024-04-14 01:35:42 -05:00
parent d0b8ebfff5
commit 903dedafd1
7 changed files with 91 additions and 159 deletions

View File

@@ -1,153 +1,61 @@
use sdl2::event::{Event, WindowEvent};
use std::time::{Duration, Instant};
use tracing::event;
use tracing_error::ErrorLayer;
use tracing_subscriber::layer::SubscriberExt;
use std::cell::RefCell;
use std::rc::Rc;
#[cfg(target_family = "wasm")]
pub mod emscripten;
use sdl2::rect::Rect;
pub fn main() {
use pacman::main_loop;
// Resources
// https://developer.mozilla.org/en-US/docs/WebAssembly/Rust_to_Wasm
// https://puddleofcode.com/story/definitive-guide-to-rust-sdl2-and-emscriptem/
// To build locally:
// cargo run
// To build for the web:
// rustup target add asmjs-unknown-emscripten
// export EMCC_CFLAGS="-s USE_SDL=2"
// cargo build --target asmjs-unknown-emscripten && open index.html
fn main() {
let ctx = sdl2::init().unwrap();
let video = ctx.video().unwrap();
let video_ctx = ctx.video().unwrap();
// Setup tracing
let subscriber = tracing_subscriber::fmt()
.with_ansi(cfg!(not(target_os = "emscripten")))
.with_max_level(tracing::Level::DEBUG)
.finish()
.with(ErrorLayer::default());
tracing::subscriber::set_global_default(subscriber).expect("Could not set global default");
let window = video
.window("SDL2 Test", 800, 800)
let window = match video_ctx
.window("Hello, Rust / SDL2 / WASM!", 640, 480)
.position_centered()
.opengl()
.build()
.expect("Could not initialize window");
let mut canvas = window
.into_canvas()
.present_vsync()
.build()
.expect("Could not build canvas");
canvas
.set_logical_size(800, 800)
.expect("Could not set logical size");
// let texture_creator = canvas.texture_creator();
let mut event_pump = ctx
.event_pump()
.expect("Could not get SDL EventPump");
let loop_time = Duration::from_secs(1) / 60;
let mut shown = true;
// The start of a period of time over which we average the frame time.
let mut sleep_time = Duration::ZERO;
let mut main_loop = move || {
let start = Instant::now();
// TODO: Fix key repeat delay issues by using VecDeque for instant key repeat
// for event in event_pump.poll_iter() {
// match event {
// Event::Window { win_event, .. } => match win_event {
// WindowEvent::Hidden => {
// event!(tracing::Level::WARN, "Window hidden");
// shown = false;
// }
// WindowEvent::Shown => {
// event!(tracing::Level::WARN, "Window shown");
// shown = true;
// }
// _ => {}
// },
// // Handle quitting keys or window close
// Event::KeyDown {
// keycode: Some(sdl2::keyboard::Keycode::Escape),
// ..
// }
// | Event::Quit { .. } => {
// event!(tracing::Level::INFO, "Exit requested. Exiting...");
// return;
// }
// _ => {
// event!(tracing::Level::WARN, "Unhandled event: {:?}", event);
// }
// }
// }
if shown {
// Set background to black
canvas.set_draw_color(sdl2::pixels::Color::RGB(0, 0, 0));
canvas.clear();
// // Draw a square under the mouse
// let mouse_state = event_pump.mouse_state();
// let mouse_x = mouse_state.x();
// let mouse_y = mouse_state.y();
// let square = sdl2::rect::Rect::new(mouse_x - 25, mouse_y - 25, 50, 50);
// canvas.set_draw_color(sdl2::pixels::Color::RGB(0, 255, 255));
// canvas.fill_rect(square).unwrap();
// canvas.set_draw_color(sdl2::pixels::Color::RGBA(255, 255, 255, 50));
// canvas
// .draw_line(
// sdl2::rect::Point::new(0, 0),
// sdl2::rect::Point::new(mouse_x, mouse_y),
// )
// .unwrap();
canvas.present();
event!(
tracing::Level::WARN,
"Loop took: {:?} (max {:?})",
start.elapsed(),
loop_time
);
if start.elapsed() < loop_time {
let time = loop_time.saturating_sub(start.elapsed());
if time != Duration::ZERO {
#[cfg(not(target_os = "emscripten"))]
{
spin_sleep::sleep(time);
}
#[cfg(target_os = "emscripten")]
{
std::thread::sleep(time);
}
}
sleep_time += time;
} else {
event!(
tracing::Level::WARN,
"Game loop behind schedule by: {:?}",
start.elapsed() - loop_time
);
}
}
.build() {
Ok(window) => window,
Err(err) => panic!("failed to create window: {}", err)
};
#[cfg(target_family = "wasm")]
use crate::emscripten;
let canvas = match window
.into_canvas()
.present_vsync()
.build() {
Ok(canvas) => canvas,
Err(err) => panic!("failed to create canvas: {}", err)
};
let rect = Rect::new(0, 0, 10, 10);
let ctx = Rc::new(RefCell::new(ctx));
let rect = Rc::new(RefCell::new(rect));
let canvas = Rc::new(RefCell::new(canvas));
#[cfg(target_family = "wasm")]
emscripten::set_main_loop_callback(main_loop);
use pacman::emscripten;
#[cfg(target_family = "wasm")]
emscripten::set_main_loop_callback(main_loop(Rc::clone(&ctx), Rc::clone(&rect), Rc::clone(&canvas)));
#[cfg(not(target_family = "wasm"))]
{
use std::thread::sleep;
use std::time::Duration;
loop {
// main_loop(Rc::clone(&ctx), Rc::clone(&rect), Rc::clone(&canvas))();
main_loop();
main_loop(Rc::clone(&ctx), Rc::clone(&rect), Rc::clone(&canvas))();
sleep(Duration::from_millis(10))
}
}
}
}