mirror of
https://github.com/Xevion/rust-sdl2-emscripten.git
synced 2025-12-08 10:08:26 -06:00
Moving average FPS, remove web-time pkg, remove map sprite
This commit is contained in:
27
src/main.rs
27
src/main.rs
@@ -1,14 +1,11 @@
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use std::cell::RefCell;
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use std::process;
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use std::rc::Rc;
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use std::time::Duration;
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use rand::seq::IteratorRandom;
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use sdl2::event::Event;
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use sdl2::image::LoadTexture;
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use sdl2::keyboard::Keycode;
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use sdl2::pixels::Color;
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use sdl2::rect::{Point, Rect};
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use web_time::{Duration, Instant};
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static BLACK: Color = Color::RGB(0, 0, 0);
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@@ -60,6 +57,8 @@ fn main() {
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let texture_creator = canvas.texture_creator();
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let mut point = Point::new(0, 0);
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let mut prev = now();
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// let ctx = Rc::new(RefCell::new(ctx));
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// let canvas = Rc::new(RefCell::new(canvas));
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// let texture_creator = Rc::new(texture_creator);
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@@ -70,9 +69,11 @@ fn main() {
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let target_fps = 60;
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let frame_time = Duration::from_secs_f32(1.0) / target_fps;
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println!("Frame time: {:?}", frame_time);
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let mut frame = 0;
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let mut n = 0;
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let mut avg_fps = 0f64;
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loop {
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let start = now();
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let mut moved = false;
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@@ -93,11 +94,6 @@ fn main() {
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if frame > 7 {
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frame = 0;
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}
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// random number between 2 and 6
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let sleep_time = (15..=500).choose(&mut rand::thread_rng()).unwrap();
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println!("Sleeping for {} ms", sleep_time);
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sleep(sleep_time);
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}
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Keycode::Left => {
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point.x -= 32;
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@@ -158,15 +154,18 @@ fn main() {
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if elapsed < frame_time {
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let sleep_time = frame_time - elapsed;
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sleep(sleep_time.as_millis() as u32);
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// println!("elapsed: {:?} sleep: {:?}ms ({:?})", elapsed, sleep_time, t2);
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} else {
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let excess = elapsed - frame_time;
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println!("! excess: {:?} ({:?})", excess, t2);
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}
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let t3 = now();
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let duration = Duration::from_secs_f64(t3 - start);
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let duration = Duration::from_secs_f64(now() - prev);
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let fps = 1f64 / (duration.as_secs_f64());
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println!("FPS: {}", fps);
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prev = now();
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n += 1;
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let a = 1f64 / n as f64;
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let b = 1f64 - a;
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avg_fps = a * fps + b * avg_fps;
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}
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}
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