Moving average FPS, remove web-time pkg, remove map sprite

This commit is contained in:
2024-04-14 21:02:19 -05:00
parent dc5d6ff593
commit 2e29f9bce0
4 changed files with 13 additions and 95 deletions

View File

@@ -1,14 +1,11 @@
use std::cell::RefCell;
use std::process;
use std::rc::Rc;
use std::time::Duration;
use rand::seq::IteratorRandom;
use sdl2::event::Event;
use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::rect::{Point, Rect};
use web_time::{Duration, Instant};
static BLACK: Color = Color::RGB(0, 0, 0);
@@ -60,6 +57,8 @@ fn main() {
let texture_creator = canvas.texture_creator();
let mut point = Point::new(0, 0);
let mut prev = now();
// let ctx = Rc::new(RefCell::new(ctx));
// let canvas = Rc::new(RefCell::new(canvas));
// let texture_creator = Rc::new(texture_creator);
@@ -70,9 +69,11 @@ fn main() {
let target_fps = 60;
let frame_time = Duration::from_secs_f32(1.0) / target_fps;
println!("Frame time: {:?}", frame_time);
let mut frame = 0;
let mut n = 0;
let mut avg_fps = 0f64;
loop {
let start = now();
let mut moved = false;
@@ -93,11 +94,6 @@ fn main() {
if frame > 7 {
frame = 0;
}
// random number between 2 and 6
let sleep_time = (15..=500).choose(&mut rand::thread_rng()).unwrap();
println!("Sleeping for {} ms", sleep_time);
sleep(sleep_time);
}
Keycode::Left => {
point.x -= 32;
@@ -158,15 +154,18 @@ fn main() {
if elapsed < frame_time {
let sleep_time = frame_time - elapsed;
sleep(sleep_time.as_millis() as u32);
// println!("elapsed: {:?} sleep: {:?}ms ({:?})", elapsed, sleep_time, t2);
} else {
let excess = elapsed - frame_time;
println!("! excess: {:?} ({:?})", excess, t2);
}
let t3 = now();
let duration = Duration::from_secs_f64(t3 - start);
let duration = Duration::from_secs_f64(now() - prev);
let fps = 1f64 / (duration.as_secs_f64());
println!("FPS: {}", fps);
prev = now();
n += 1;
let a = 1f64 / n as f64;
let b = 1f64 - a;
avg_fps = a * fps + b * avg_fps;
}
}