Files
research-multipliers/data-final-fixes.lua

45 lines
1.5 KiB
Lua

local global_multiplier = settings.startup["global-multiplier"].value
local essential_research_multiplier = settings.startup["essential-research-multiplier"].value
local infinite_research_multiplier = settings.startup["infinite-research-multiplier"].value
-- as defined by Factorio's technology tree; yes, some of this is redundant as they're trigger-based, but I would rather be technically correct
local essential_research = {
"automation-science-pack",
"logistic-science-pack",
"military-science-pack",
"chemical-science-pack",
"production-science-pack",
"utility-science-pack",
"rocket-silo",
"space-science-pack",
"planet-discovery-vulcanus",
"metallurgic-science-pack",
"planet-discovery-fulgora",
"electromagnetic-science-pack",
"planet-discovery-gleba",
"agricultural-science-pack",
"planet-discovery-aquilo",
"cryogenic-science-pack",
"promethium-science-pack",
};
for name, technology in pairs(data.raw.technology) do
-- skip trigger technology
if (technology.research_trigger ~= nil) then
goto continue;
end
local multiplier = global_multiplier;
if (technology.unit) then
if (technology.unit.count ~= nil) then
log(name .. " : " .. technology.unit.count .. " -> x" .. multiplier)
else
log(name .. " : " .. '??' .. " -> x" .. multiplier)
end
else
log(name .. " : trigger=" .. technology.research_trigger.type)
end
::continue::
end