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https://github.com/Xevion/research-multipliers.git
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45 lines
1.5 KiB
Lua
45 lines
1.5 KiB
Lua
local global_multiplier = settings.startup["global-multiplier"].value
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local essential_research_multiplier = settings.startup["essential-research-multiplier"].value
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local infinite_research_multiplier = settings.startup["infinite-research-multiplier"].value
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-- as defined by Factorio's technology tree; yes, some of this is redundant as they're trigger-based, but I would rather be technically correct
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local essential_research = {
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"automation-science-pack",
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"logistic-science-pack",
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"military-science-pack",
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"chemical-science-pack",
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"production-science-pack",
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"utility-science-pack",
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"rocket-silo",
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"space-science-pack",
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"planet-discovery-vulcanus",
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"metallurgic-science-pack",
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"planet-discovery-fulgora",
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"electromagnetic-science-pack",
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"planet-discovery-gleba",
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"agricultural-science-pack",
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"planet-discovery-aquilo",
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"cryogenic-science-pack",
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"promethium-science-pack",
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};
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for name, technology in pairs(data.raw.technology) do
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-- skip trigger technology
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if (technology.research_trigger ~= nil) then
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goto continue;
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end
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local multiplier = global_multiplier;
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if (technology.unit) then
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if (technology.unit.count ~= nil) then
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log(name .. " : " .. technology.unit.count .. " -> x" .. multiplier)
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else
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log(name .. " : " .. '??' .. " -> x" .. multiplier)
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end
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else
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log(name .. " : trigger=" .. technology.research_trigger.type)
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end
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::continue::
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end |