# research-multipliers [![Factorio Download Count][factorio-download-count-badge]][factorio-mods-page] [![GitHub Release Version][github-release-badge]][github-latest-release] A mod for Factorio, providing configurable multipliers for research. - Supports decimal precision multipliers allowing finer controls on research amounts. - Category-based, pack-based, and individual technology multipliers for advanced control. - Categories are more loosely defined groups of technologies, such as "Essential", "Infinite", "Interplanetary"; learn more [here](#Categories). - Expansion Support - [Space Age][space-age] ## Usage 1. Install the mod via, either via the in-game mod portal, downloading from the [Factorio Mod Portal][factorio-mods-page], or downloading from the [GitHub Releases][github-latest-release]. - You do not need to unzip the mod, and you don't want the 'Source code' download. - For more information on installing mods, see the [Factorio Wiki](https://wiki.factorio.com/index.php?title=Installing_Mods). 2. Launch the game, and configure the mod settings in the 'Startup' section of the mod settings menu. 3. Once configured, the research costs will be updated upon restart. ## Mod Compatibility I'm still publishing and developing this little tweak mod, so I haven't tested it with anything. Please let me know if you encounter any issues with other mods. ## Configuration The mod settings are located in the 'Startup' section of the mod settings menu. _Multipliers_ are numbers (decimal or whole) that multiple the research cost for various technologies. - Besides category, pack, and custom multipliers, you can also apply a _global multiplier_. This applies to all technologies, regardless of category or pack. - Negative numbers and 0 are not valid multipliers. - Very low multipliers that would otherwise cost a technology to cost less than 1 will have their final cost rounded up to 1. For now, _Science Pack Multipliers_ don't modify the individual pack 'ingredient' costs, but rather the total cost of the technology. The last science pack with a non-1.0 multiplier dictates the technology pack's cost. ## Order Multipliers are applied in a specific order, and the last one applied is the one used. 1. **Global** multipliers 2. **Pack** multipliers. - Applies per-pack in this order: ![Automation][automation-icon] ![Logistic][logistic-icon] ![Military][military-icon] ![Chemical][chemical-icon] ![Production][production-icon] ![Utility][utility-icon] ![Space][space-icon] ![Metallurgic][metallurgic-icon] ![Electromagnetic][electromagnetic-icon] ![Agricultural][agricultural-icon] ![Cryogenic][cryogenic-icon] ![Promethium][promethium-icon] 3. **Category** multipliers - **Essential** - **Interplanetary** - **Infinite** 4. **Custom** multipliers Multipliers set to 1.0 (whether by default or explicitly) are ignored and not taken into consideration when calculating the final multiplier. ## Categories Categories are the way this mod groups technologies together for easier configuration. The following categories are available for you to configure: - **Essential** is defined by Factorio, dictated by the 'Show only essential technologies' setting, shown in the Technology tree menu. Includes all research packs, planet discovery research, and the rocket silo technology. - **Interplanetary** is a loosely defined category for all technologies that require science packs from other planets. This does not mean Space science. This includes T3 modules, turbo belts, artillery, rocket turrets, epic/legendary quality, quantum processors, and so on. - Currently, this does not include 'infinite' technologies. - **Infinite** is a category for all infinite technologies. - This does not include the 'finite' level upgrade technologies, such as inserter capacity, transport belt capacity, or level 1-6 of worker robot speed. - I may consider adding on an option to include these in the future. [automation-icon]: ./.assets/Automation.png [logistic-icon]: ./.assets/Logistic.png [military-icon]: ./.assets/Military.png [chemical-icon]: ./.assets/Chemical.png [production-icon]: ./.assets/Production.png [utility-icon]: ./.assets/Utility.png [space-icon]: ./.assets/Space.png [metallurgic-icon]: ./.assets/Metallurgic.png [electromagnetic-icon]: ./.assets/Electromagnetic.png [agricultural-icon]: ./.assets/Agricultural.png [cryogenic-icon]: ./.assets/Cryogenic.png [promethium-icon]: ./.assets/Promethium.png [factorio-mods-page]: https://mods.factorio.com/mod/research-multipliers [factorio-download-count-badge]: https://img.shields.io/badge/dynamic/json?color=orange&label=Factorio&query=downloads_count&suffix=%20downloads&url=https%3A%2F%2Fmods.factorio.com%2Fapi%2Fmods%2Fresearch-multipliers&style=flat [github-latest-release]: https://github.com/Xevion/research-multipliers/releases/ [github-release-badge]: https://img.shields.io/github/v/release/Xevion/research-multipliers [space-age]: https://factorio.com/buy-space-age