Files
project-cybersyn/cybersyn/scripts/gui/manager.lua
2024-10-22 14:58:06 -04:00

330 lines
11 KiB
Lua

local gui = require("__flib__.gui")
local constants = require("scripts.gui.constants")
--local actions = require("scripts.gui.actions")
local templates = require("scripts.gui.templates")
local stations_tab = require("scripts.gui.stations")
local trains_tab = require("scripts.gui.trains")
--local depots_tab = require("scripts.gui.depots")
local inventory_tab = require("scripts.gui.inventory")
--local history_tab = require("scripts.gui.history")
--local alerts_tab = require("scripts.gui.alerts")
local util = require("scripts.gui.util")
local manager = {}
--- @param player LuaPlayer
function manager.create(player)
local widths = constants.gui["en"]
---@type table<string, LuaGuiElement>
local refs = {}
gui.add(player.gui.screen, {
{
name = "manager_window",
type = "frame",
direction = "vertical",
visible = false,
--handler = manager.handle.manager_close,
children = {
{
name = "manager_titlebar",
type = "flow",
style = "flib_titlebar_flow",
handler = manager.handle.manager_titlebar_click,
children = {
{ type = "label", style = "frame_title", caption = { "mod-name.cybersyn" }, ignored_by_interaction = true },
{ type = "empty-widget", style = "flib_titlebar_drag_handle", ignored_by_interaction = true },
{
name = "manager_dispatcher_status_label",
type = "label",
style = "bold_label",
style_mods = { font_color = constants.colors.red.tbl, left_margin = -4, top_margin = 1 },
caption = { "cybersyn-gui.dispatcher-disabled" },
tooltip = { "cybersyn-gui.dispatcher-disabled-description" },
visible = not settings.global["cybersyn-enable-planner"].value,
},
--templates.frame_action_button("manager_pin_button", "ltnm_pin", { "cybersyn-gui.keep-open" }, manager.handle.manager_pin),--on_gui_clicked
--templates.frame_action_button("manager_refresh_button", "ltnm_refresh", { "cybersyn-gui.refresh-tooltip" }, manager.handle.manager_refresh_click),--on_gui_clicked
templates.frame_action_button(nil, "utility/close", { "gui.close-instruction" }, manager.handle.manager_close),--on_gui_clicked
},
},
{
type = "frame",
style = "inside_deep_frame",
direction = "vertical",
children = {
{
type = "frame",
style = "ltnm_main_toolbar_frame",
children = {
{ type = "label", style = "subheader_caption_label", caption = { "cybersyn-gui.search-label" } },
{
name = "manager_text_search_field",
type = "textfield",
clear_and_focus_on_right_click = true,
handler = { [defines.events.on_gui_text_changed] = manager.handle.manager_update_text_search },
},
{ type = "label", style = "subheader_caption_label", caption = { "cybersyn-gui.search-item-label" } },
{ type= "choose-elem-button", name="manager_item_filter", style="slot_button_in_shallow_frame", elem_type="signal", handler=manager.handle.manager_update_item_search, },
{ type = "empty-widget", style = "flib_horizontal_pusher" },
{ type = "label", style = "caption_label", caption = { "cybersyn-gui.network-name-label" } },
{ type= "choose-elem-button", name="network", style="slot_button_in_shallow_frame", elem_type="signal", tooltip={"cybersyn-gui.network-tooltip"}, handler=manager.handle.manager_update_network_name, },
{ type = "label", style = "caption_label", caption = { "cybersyn-gui.network-id-label" } },
{
name = "manager_network_mask_field",
type = "textfield",
style_mods = { width = 120 },
numeric = true,
allow_negative = true,
clear_and_focus_on_right_click = true,
text = "-1",
handler = { [defines.events.on_gui_text_changed] = manager.handle.manager_update_network_mask },
},
{ type = "label", style = "caption_label", caption = { "cybersyn-gui.surface-label" } },
{
name = "manager_surface_dropdown",
type = "drop-down",
handler = { [defines.events.on_gui_selection_state_changed] = manager.handle.manager_update_surface },
},
},
},
{
name = "manager_tabbed_pane",
type = "tabbed-pane",
style = "ltnm_tabbed_pane",
trains_tab.create(widths),
stations_tab.create(widths),
inventory_tab.create(),
selected_tab_index = 1,
},
},
},
},
},
}, refs)
refs.manager_titlebar.drag_target = refs.manager_window
refs.manager_window.force_auto_center()
return refs
end
--- @param player_data PlayerData
function manager.build(player_data)
local refs = player_data.refs
-- Surface dropdown
--- @type LuaGuiElement
local surface_dropdown = refs.manager_surface_dropdown
local surfaces = game.surfaces
local currently_selected_index = surface_dropdown.selected_index
local currently_selected_surface = nil
if currently_selected_index ~= (nil or 0) then
currently_selected_surface = surface_dropdown.get_item(currently_selected_index)
end
surface_dropdown.clear_items()
surface_dropdown.add_item("all", 1)
local i = 1
for name, _ in pairs(surfaces) do
i = i + 1
surface_dropdown.add_item(name, i)
--reselect same surface
if name == currently_selected_surface then
refs.manager_surface_dropdown.selected_index = i--[[@as uint]]
end
end
-- Validate that the selected index still exist
if player_data.search_surface_idx then
local selected_surface = game.get_surface(player_data.search_surface_idx)
-- If the surface was invalidated since last update, reset to all
if not selected_surface then
player_data.search_surface_idx = nil
end
end
end
--- @param map_data MapData
--- @param player_data PlayerData
function manager.update(map_data, player_data, query_limit)
if player_data.selected_tab ~= nil then
manager.build(player_data)
end
if player_data.selected_tab == "stations_tab" then
stations_tab.build(map_data, player_data, query_limit)
elseif player_data.selected_tab == "inventory_tab" then
inventory_tab.build(map_data, player_data)
elseif player_data.selected_tab == "trains_tab" then
trains_tab.build(map_data, player_data, query_limit)
end
end
manager.handle = {}
--- @param e {player_index: uint}
function manager.wrapper(e, handler)
local player = game.get_player(e.player_index)
if not player then return end
local player_data = storage.manager.players[e.player_index]
handler(player, player_data, player_data.refs, e)
end
local function toggle_fab(elem, sprite, state)
if state then
elem.style = "flib_selected_frame_action_button"
elem.sprite = sprite .. ""
else
elem.style = "frame_action_button"
elem.sprite = sprite .. ""
end
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
function manager.handle.manager_open(player, player_data, refs)
refs.manager_window.bring_to_front()
refs.manager_window.visible = true
player_data.visible = true
if not player_data.pinning then
player.opened = refs.manager_window
end
player_data.is_manager_open = true
player.set_shortcut_toggled("cybersyn-toggle-gui", true)
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
function manager.handle.manager_close(player, player_data, refs)
util.close_manager_window(player, player_data, refs)
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
function manager.handle.manager_toggle(player, player_data, refs)
if player_data.is_manager_open then
manager.handle.manager_close(player, player_data, refs)
else
manager.handle.manager_open(player, player_data, refs)
end
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
function manager.handle.manager_recenter(player, player_data, refs)
refs.window.force_auto_center()
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
function manager.handle.manager_toggle_auto_refresh(player, player_data, refs)
player_data.auto_refresh = not player_data.auto_refresh
toggle_fab(refs.manager_refresh_button, "ltnm_refresh", player_data.auto_refresh)
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
function manager.handle.manager_toggle_pinned(player, player_data, refs)
player_data.pinned = not player_data.pinned
toggle_fab(refs.manager_pin_button, "ltnm_pin", player_data.pinned)
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
--- @param e GuiEventData
function manager.handle.manager_update_text_search(player, player_data, refs, e)
local query = e.text
if query then
-- Input sanitization
for pattern, replacement in pairs(constants.input_sanitizers) do
query = string.gsub(query, pattern, replacement)
end
end
player_data.search_query = query
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
--- @param e GuiEventData
function manager.handle.manager_update_item_search(player, player_data, refs, e)
local element = e.element
if not element then return end
local signal = e.element.elem_value
if signal then
player_data.search_item = signal.name
else
player_data.search_item = nil
end
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
--- @param e GuiEventData
function manager.handle.manager_update_network_name(player, player_data, refs, e)
local element = e.element
if not element then return end
local signal = element.elem_value
if signal then
player_data.search_network_name = signal.name
else
player_data.search_network_name = nil
end
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
--- @param e GuiEventData
function manager.handle.manager_update_network_mask(player, player_data, refs, e)
player_data.search_network_mask = tonumber(e.text) or -1
e.text = tostring(player_data.search_network_mask)
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
--- @param e GuiEventData
function manager.handle.manager_update_surface(player, player_data, refs, e)
local element = e.element
if not element then return end
local i = element.selected_index
---@type uint?
local surface_id = nil
--all surfaces should always be the first entry with an index of 1
if i > 1 then
local surface_name = refs.manager_surface_dropdown.get_item(i)
local surface = game.get_surface(surface_name)
if surface then
surface_id = surface.index
end
end
player_data.search_surface_idx = surface_id
end
gui.add_handlers(manager.handle, manager.wrapper)
return manager