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project-cybersyn/.vscode/factorio/runtime-api-LuaStorageTankControlBehavior.lua
Monica Moniot 30fe2946e6 updated api
2022-12-01 19:04:58 -05:00

32 lines
1.6 KiB
Lua

---@meta
---@diagnostic disable
--$Factorio 1.1.72
--$Overlay 5
--$Section LuaStorageTankControlBehavior
-- This file is automatically generated. Edits will be overwritten.
---Control behavior for storage tanks.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaStorageTankControlBehavior.html)
---@class LuaStorageTankControlBehavior:LuaControlBehavior
---[R]
---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaStorageTankControlBehavior.html#LuaStorageTankControlBehavior.object_name)
---@field object_name string
---[R]
---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaStorageTankControlBehavior.html#LuaStorageTankControlBehavior.valid)
---@field valid boolean
local LuaStorageTankControlBehavior={
---All methods and properties that this object supports.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaStorageTankControlBehavior.html#LuaStorageTankControlBehavior.help)
---@return string
help=function()end,
}