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82 lines
3.7 KiB
Lua
82 lines
3.7 KiB
Lua
---@meta
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---@diagnostic disable
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--$Factorio 1.1.72
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--$Overlay 5
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--$Section LuaGui
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-- This file is automatically generated. Edits will be overwritten.
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---The root of the GUI. This type houses the root elements, `top`, `left`, `center`, `goal`, and `screen`, to which other elements can be added to be displayed on screen.
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---
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---**Note:** Every player can have a different GUI state.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html)
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---@class LuaGui:LuaObject
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---[R]
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---The center part of the GUI. It is a flow element.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.center)
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---@field center LuaGuiElement
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---[R]
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---The children GUI elements mapped by name <> element.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.children)
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---@field children {[string]: LuaGuiElement}
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---[R]
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---The flow used in the objectives window. It is a flow element. The objectives window is only visible when the flow is not empty or the objective text is set.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.goal)
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---@field goal LuaGuiElement
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---[R]
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---The left part of the GUI. It is a flow element inside a scroll pane element.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.left)
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---@field left LuaGuiElement
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---[R]
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---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.object_name)
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---@field object_name string
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---[R]
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---The player who owns this gui.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.player)
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---@field player LuaPlayer
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---[R]
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---For showing a GUI somewhere relative to one of the game GUIs. It is an empty-widget element.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.relative)
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---@field relative LuaGuiElement
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---[R]
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---For showing a GUI somewhere on the entire screen. It is an empty-widget element.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.screen)
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---@field screen LuaGuiElement
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---[R]
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---The top part of the GUI. It is a flow element inside a scroll pane element.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.top)
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---@field top LuaGuiElement
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---[R]
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---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.valid)
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---@field valid boolean
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local LuaGui={
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---All methods and properties that this object supports.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.help)
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---@return string
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help=function()end,
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---Returns `true` if sprite_path is valid and contains loaded sprite, otherwise `false`. Sprite path of type `file` doesn't validate if file exists.
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---
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---If you want to avoid needing a LuaGui object, [LuaGameScript::is_valid_sprite_path](https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.is_valid_sprite_path) can be used instead.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.is_valid_sprite_path)
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---@param sprite_path SpritePath@Path to a image.
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---@return boolean
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is_valid_sprite_path=function(sprite_path)end,
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}
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