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119 lines
5.9 KiB
Lua
119 lines
5.9 KiB
Lua
---@meta
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---@diagnostic disable
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--$Factorio 1.1.72
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--$Overlay 5
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--$Section LuaFluidBox
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-- This file is automatically generated. Edits will be overwritten.
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---An array of fluid boxes of an entity. Entities may contain more than one fluid box, and some can change the number of fluid boxes -- for instance, an assembling machine will change its number of fluid boxes depending on its active recipe. See [Fluid](https://lua-api.factorio.com/latest/Concepts.html#Fluid).
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---
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---Do note that reading from a [LuaFluidBox](https://lua-api.factorio.com/latest/LuaFluidBox.html) creates a new table and writing will copy the given fields from the table into the engine's own fluid box structure. Therefore, the correct way to update a fluidbox of an entity is to read it first, modify the table, then write the modified table back. Directly accessing the returned table's attributes won't have the desired effect.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaFluidBox.html)
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---
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---### Example
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---Double the temperature of the fluid in `entity`'s first fluid box.
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---```
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---fluid = entity.fluidbox[1]
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---fluid.temperature = fluid.temperature * 2
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---entity.fluidbox[1] = fluid
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---```
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---@class LuaFluidBox:LuaObject
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---[R]
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---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.object_name)
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---@field object_name string
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---[R]
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---The entity that owns this fluidbox.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.owner)
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---@field owner LuaEntity
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---[R]
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---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.valid)
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---@field valid boolean
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---[R]
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---Number of fluid boxes.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.length)
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---@operator len: uint
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---[R]
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---Access, set or clear a fluid box. The index must always be in bounds (see [LuaFluidBox::length_operator](https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.length_operator)). New fluidboxes may not be added or removed using this operator.
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---
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---Is `nil` if the given fluid box does not contain any fluid. Writing `nil` removes all fluid from the fluid box.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.index)
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---@field [uint]? Fluid
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local LuaFluidBox={
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---Flushes all fluid from this fluidbox and its fluid system.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.flush)
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---@param index uint
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---@param fluid FluidIdentification?@If provided, only this fluid is flushed.
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---@return {[string]: float}@The removed fluid.
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flush=function(index,fluid)end,
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---The capacity of the given fluidbox index.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.get_capacity)
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---@param index uint
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---@return double
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get_capacity=function(index)end,
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---The fluidboxes to which the fluidbox at the given index is connected.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.get_connections)
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---@param index uint
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---@return LuaFluidBox[]
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get_connections=function(index)end,
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---Get a fluid box filter
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.get_filter)
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---@param index uint@The index of the filter to get.
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---@return FluidBoxFilter?@The filter at the requested index, or `nil` if there isn't one.
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get_filter=function(index)end,
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---Flow through the fluidbox in the last tick. It is the larger of in-flow and out-flow.
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---
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---**Note:** Fluid wagons do not track it and will return 0.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.get_flow)
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---@param index uint
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---@return double
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get_flow=function(index)end,
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---Gets unique fluid system identifier of selected fluid box. May return nil for fluid wagon, fluid turret's internal buffer or a fluidbox which does not belong to a fluid system
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.get_fluid_system_id)
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---@param index uint
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---@return uint
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get_fluid_system_id=function(index)end,
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---Returns the fluid the fluidbox is locked onto
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.get_locked_fluid)
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---@param index uint
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---@return string?@`nil` if the fluidbox is not locked to any fluid.
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get_locked_fluid=function(index)end,
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---The prototype of this fluidbox index.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.get_prototype)
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---@param index uint
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---@return LuaFluidBoxPrototype
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get_prototype=function(index)end,
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---All methods and properties that this object supports.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.help)
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---@return string
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help=function()end,
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---Set a fluid box filter.
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---
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---**Note:** Some entities cannot have their fluidbox filter set, notably fluid wagons and crafting machines.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.set_filter)
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---@param index uint@The index of the filter to set.
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---@param filter FluidBoxFilterSpec|nil@The filter to set. Setting `nil` clears the filter.
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---@return boolean@Whether the filter was set successfully.
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set_filter=function(index,filter)end,
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}
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