mirror of
https://github.com/Xevion/project-cybersyn.git
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66 lines
3.0 KiB
Lua
66 lines
3.0 KiB
Lua
---@meta
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---@diagnostic disable
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--$Factorio 1.1.72
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--$Overlay 5
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--$Section LuaCircuitNetwork
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-- This file is automatically generated. Edits will be overwritten.
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---A circuit network associated with a given entity, connector, and wire type.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html)
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---@class LuaCircuitNetwork:LuaObject
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---[R]
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---The circuit connector ID on the associated entity this network was gotten from.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.circuit_connector_id)
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---@field circuit_connector_id defines.circuit_connector_id
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---[R]
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---The number of circuits connected to this network.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.connected_circuit_count)
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---@field connected_circuit_count uint
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---[R]
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---The entity this circuit network reference is associated with.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.entity)
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---@field entity LuaEntity
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---[R]
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---The circuit networks ID.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.network_id)
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---@field network_id uint
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---[R]
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---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.object_name)
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---@field object_name string
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---[R]
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---The circuit network signals last tick. `nil` if there were no signals last tick.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.signals)
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---@field signals? Signal[]
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---[R]
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---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.valid)
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---@field valid boolean
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---[R]
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---The wire type this network is associated with.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.wire_type)
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---@field wire_type defines.wire_type
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local LuaCircuitNetwork={
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---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.get_signal)
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---@param signal SignalID@The signal to read.
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---@return int@The current value of the signal.
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get_signal=function(signal)end,
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---All methods and properties that this object supports.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.help)
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---@return string
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help=function()end,
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}
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