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https://github.com/Xevion/project-cybersyn.git
synced 2025-12-08 14:08:04 -06:00
591 lines
18 KiB
Lua
591 lines
18 KiB
Lua
--By Mami
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local function on_failed_delivery(map_data, train)
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--NOTE: must change train status to STATUS_D or remove it from tracked trains after this call
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local is_p_delivery_made = train.status ~= STATUS_D_TO_P and train.status ~= STATUS_P
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if not is_p_delivery_made then
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local station = map_data.stations[train.p_station_id]
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remove_manifest(map_data, station, train.manifest, 1)
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if train.status == STATUS_P then
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set_combinator_output(map_data, station.comb1, nil)
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end
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end
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local is_r_delivery_made = train.status == STATUS_R_TO_D
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if not is_r_delivery_made then
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local station = map_data.stations[train.r_station_id]
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remove_manifest(map_data, station, train.manifest, -1)
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if train.status == STATUS_R then
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set_combinator_output(map_data, station.comb1, nil)
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end
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end
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train.r_station_id = 0
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train.p_station_id = 0
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train.manifest = nil
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end
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local function on_station_built(map_data, stop, comb1, comb2)
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local station = {
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entity_stop = stop,
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entity_comb1 = comb1,
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entity_comb2 = comb2,
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wagon_combs = nil,
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deliveries_total = 0,
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last_delivery_tick = 0,
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priority = 0,
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r_threshold = 0,
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p_threshold = 0,
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locked_slots = 0,
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deliveries = {},
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train_class = TRAIN_CLASS_AUTO,
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accepted_layouts = {},
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layout_pattern = nil,
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}
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map_data.stations[stop.unit_number] = station
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update_station_if_auto(map_data, station)
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end
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local function on_station_broken(map_data, station_id, station)
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if station.deliveries_total > 0 then
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--search for trains coming to the destroyed station
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for train_id, train in pairs(map_data.trains) do
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local is_r = train.r_station_id == station_id
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local is_p = train.p_station_id == station_id
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if is_p or is_r then
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local is_p_delivery_made = train.status ~= STATUS_D_TO_P and train.status ~= STATUS_P
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local is_r_delivery_made = train.status == STATUS_R_TO_D
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if (is_r and not is_r_delivery_made) or (is_p and not is_p_delivery_made) then
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--train is attempting delivery to a stop that was destroyed, stop it
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on_failed_delivery(map_data, train)
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train.entity.schedule = nil
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remove_train(map_data, train, train_id)
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send_lost_train_alert(train.entity)
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end
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end
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end
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end
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map_data.stations[station_id] = nil
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end
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local function search_for_station_combinator(map_data, stop, comb_operation, comb_forbidden)
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local pos_x = stop.position.x
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local pos_y = stop.position.y
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--TODO: fix search area
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local search_area = {
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{pos_x + DELTA - 1, pos_y + DELTA - 1},
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{pos_x - DELTA + 1, pos_y - DELTA + 1}
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}
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local entities = stop.surface.find_entities(search_area)
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for _, entity in pairs(entities) do
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if
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entity.valid and entity.name == COMBINATOR_NAME and
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entity ~= comb_forbidden and map_data.to_stop[entity.unit_number] == stop
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then
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local control = entity.get_or_create_control_behavior().parameters
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if control.operation == comb_operation then
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return entity
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end
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end
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end
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end
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local function on_combinator_built(map_data, comb)
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local pos_x = comb.position.x
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local pos_y = comb.position.y
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--TODO: fix search area
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local search_area = {
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{pos_x + DELTA - 1, pos_y + DELTA - 1},
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{pos_x - DELTA + 1, pos_y - DELTA + 1}
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}
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local stop = nil
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local rail = nil
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local entities = stop.surface.find_entities(search_area)
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for _, cur_entity in pairs(entities) do
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if cur_entity.valid then
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if cur_entity.name == "train-stop" then
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--NOTE: if there are multiple stops we take the later one
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stop = cur_entity
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elseif cur_entity.name == "rail-straight" then
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rail = cur_entity
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end
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end
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end
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local out = comb.surface.create_entity({
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name = COMBINATOR_OUT_NAME,
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position = comb.position,
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force = comb.force
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})
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comb.connect_neighbour({
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target_entity = out,
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source_wire_id = defines.circuit_connector_id.combinator_output,
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wire = defines.wire_type.green,
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})
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comb.connect_neighbour({
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target_entity = out,
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source_wire_id = defines.circuit_connector_id.combinator_output,
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wire = defines.wire_type.red,
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})
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map_data.to_output[comb.unit_number] = out
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map_data.to_stop[comb.unit_number] = stop
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local control = comb.get_or_create_control_behavior().parameters
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if control.operation == OPERATION_WAGON_MANIFEST then
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if rail then
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update_station_from_rail(map_data, rail)
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end
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elseif control.operation == OPERATION_DEPOT then
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if stop then
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local station = map_data.stations[stop.unit_number]
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local depot_comb = map_data.depots[stop.unit_number]
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if depot_comb or station then
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--NOTE: repeated combinators are ignored
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else
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map_data.depots[stop.unit_number] = comb
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end
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end
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elseif control.operation == OPERATION_SECONDARY_IO then
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if stop then
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local station = map_data.stations[stop.unit_number]
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if station and not station.entity_comb2 then
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station.entity_comb2 = comb
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end
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end
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elseif stop then
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control.operation = OPERATION_PRIMARY_IO
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local station = map_data.stations[stop.unit_number]
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local depot_comb = map_data.depots[stop.unit_number]
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if station then
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--NOTE: repeated combinators are ignored
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else
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if depot_comb then
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--NOTE: this will disrupt deliveries in progress that where dispatched from this station in a minor way
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map_data.depots[stop.unit_number] = nil
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end
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--no station or depot
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--add station
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local comb2 = search_for_station_combinator(map_data, stop, OPERATION_SECONDARY_IO, nil)
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station = {
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entity_stop = stop,
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entity_comb1 = comb,
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entity_comb2 = comb2,
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wagon_combs = nil,
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deliveries_total = 0,
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last_delivery_tick = 0,
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priority = 0,
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r_threshold = 0,
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p_threshold = 0,
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locked_slots = 0,
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deliveries = {},
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train_class = TRAIN_CLASS_AUTO,
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accepted_layouts = {},
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layout_pattern = nil,
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}
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map_data.stations[stop.unit_number] = station
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update_station_if_auto(map_data, station)
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end
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end
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end
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local function on_combinator_broken(map_data, comb)
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local out = map_data.to_output[comb.unit_number]
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local stop = map_data.to_stop[comb.unit_number]
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if stop and stop.valid then
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local station = map_data.stations[stop.unit_number]
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if station then
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if station.comb1 == comb then
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local comb1 = search_for_station_combinator(map_data, stop, OPERATION_PRIMARY_IO, comb)
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if comb1 then
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station.comb1 = comb1
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else
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on_station_broken(map_data, stop.unit_number, station)
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map_data.depots[stop.unit_number] = search_for_station_combinator(map_data, stop, OPERATION_DEPOT, nil)
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end
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elseif station.comb2 == comb then
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station.comb2 = search_for_station_combinator(map_data, stop, OPERATION_SECONDARY_IO, comb)
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end
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else
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local depot_comb = map_data.depots[stop.unit_number]
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if depot_comb == comb then
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--NOTE: this will disrupt deliveries in progress that where dispatched from this station in a minor way
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map_data.depots[stop.unit_number] = search_for_station_combinator(map_data, stop, OPERATION_DEPOT, comb)
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end
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end
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end
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if out and out.valid then
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out.destroy()
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end
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map_data.to_output[comb.unit_number] = nil
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map_data.to_stop[comb.unit_number] = nil
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end
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local function on_combinator_updated(map_data, comb)
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--NOTE: this is the lazy way to implement updates and is not robust
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on_combinator_broken(map_data, comb)
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on_combinator_built(map_data, comb)
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end
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local function on_stop_built(map_data, stop)
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local pos_x = stop.position.x
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local pos_y = stop.position.y
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--TODO: fix search area
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local search_area = {
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{pos_x + DELTA - 1, pos_y + DELTA - 1},
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{pos_x - DELTA + 1, pos_y - DELTA + 1}
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}
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local comb2 = nil
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local comb1 = nil
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local depot_comb = nil
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local entities = stop.surface.find_entities(search_area)
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for _, entity in pairs(entities) do
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if entity.valid and entity.name == COMBINATOR_NAME and map_data.to_stop[entity.unit_number] == nil then
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map_data.to_stop[entity.unit_number] = stop
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local control = entity.get_or_create_control_behavior().parameters
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if control.operation == OPERATION_PRIMARY_IO then
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comb1 = entity
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elseif control.operation == OPERATION_SECONDARY_IO then
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comb2 = entity
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elseif control.operation == OPERATION_DEPOT then
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depot_comb = entity
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end
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end
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end
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if comb1 then
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on_station_built(map_data, stop, comb1, comb2)
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elseif depot_comb then
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map_data.depots[stop.unit_number] = depot_comb
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end
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end
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local function on_stop_broken(map_data, stop)
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local pos_x = stop.position.x
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local pos_y = stop.position.y
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--TODO: fix search area
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local search_area = {
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{pos_x + DELTA - 1, pos_y + DELTA - 1},
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{pos_x - DELTA + 1, pos_y - DELTA + 1}
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}
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local entities = stop.surface.find_entities(search_area)
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for _, entity in pairs(entities) do
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if map_data.to_stop[entity.unit_number] == stop then
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map_data.to_stop[entity.unit_number] = nil
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end
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end
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local station = map_data.stations[stop.unit_number]
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if station then
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on_station_broken(map_data, stop.unit_number, station)
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end
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map_data.depots[stop.unit_number] = nil
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end
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local function on_station_rename(map_data, stop)
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--search for trains coming to the renamed station
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local station_id = stop.unit_number
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local station = map_data.stations[station_id]
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if station.deliveries_total > 0 then
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for train_id, train in pairs(map_data.trains) do
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local is_p = train.p_station_id == station_id
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local is_r = train.r_station_id == station_id
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if is_p or is_r then
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local is_p_delivery_made = train.status ~= STATUS_D_TO_P and train.status ~= STATUS_P
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local is_r_delivery_made = train.status == STATUS_R_TO_D
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if (is_r and not is_r_delivery_made) or (is_p and not is_p_delivery_made) then
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--train is attempting delivery to a stop that was renamed
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local p_station = map_data.stations[train.p_station_id]
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local r_station = map_data.stations[train.r_station_id]
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local schedule = create_manifest_schedule(train.depot_name, p_station.entity_stop, r_station.entity_stop, train.manifest)
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schedule.current = train.entity.schedule.current
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train.entity.schedule = schedule
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end
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end
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end
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end
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end
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local function find_and_add_all_stations_from_nothing(map_data)
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for _, surface in pairs(game.surfaces) do
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local entities = surface.find_entities_filtered({name = COMBINATOR_NAME})
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for k, comb in pairs(entities) do
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if comb.valid then
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on_combinator_built(map_data, comb)
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end
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end
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end
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end
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local function on_train_arrives_depot(map_data, train_entity)
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local contents = train_entity.get_contents()
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local train = map_data.trains[train_entity.id]
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if train then
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if train.manifest and train.status == STATUS_R_TO_D then
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--succeeded delivery
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train.p_station_id = 0
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train.r_station_id = 0
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train.manifest = nil
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train.depot_name = train_entity.station.backer_name
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train.status = STATUS_D
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map_data.trains_available[train_entity.id] = true
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else
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if train.manifest then
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on_failed_delivery(map_data, train)
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send_lost_train_alert(train.entity)
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end
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train.depot_name = train_entity.station.backer_name
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train.status = STATUS_D
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map_data.trains_available[train_entity.id] = true
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end
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if next(contents) ~= nil then
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--train still has cargo
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train_entity.schedule = nil
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remove_train(map_data, train, train_entity.id)
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send_nonempty_train_in_depot_alert(train_entity)
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else
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train_entity.schedule = create_depot_schedule(train.depot_name)
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end
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elseif next(contents) == nil then
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train = {
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depot_name = train_entity.station.backer_name,
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status = STATUS_D,
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entity = train_entity,
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layout_id = 0,
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item_slot_capacity = 0,
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fluid_capacity = 0,
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p_station_id = 0,
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r_station_id = 0,
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manifest = nil,
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}
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update_train_layout(map_data, train)
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map_data.trains[train_entity.id] = train
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map_data.trains_available[train_entity.id] = true
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local schedule = create_depot_schedule(train.depot_name)
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train_entity.schedule = schedule
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else
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send_nonempty_train_in_depot_alert(train_entity)
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end
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end
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local function on_train_arrives_buffer(map_data, stop, train)
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local station_id = stop.unit_number
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if train.manifest then
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if train.status == STATUS_D_TO_P then
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if train.p_station_id == station_id then
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train.status = STATUS_P
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--change circuit outputs
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local station = map_data.stations[station_id]
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local signals = {}
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for i, item in ipairs(train.manifest) do
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signals[i] = {index = i, signal = {type = item.type, name = item.name}, count = item.count}
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end
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set_combinator_output(map_data, station.comb1, signals)
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end
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elseif train.status == STATUS_P_TO_R then
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if train.r_station_id == station_id then
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train.status = STATUS_R
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--change circuit outputs
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local station = map_data.stations[station_id]
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local signals = {}
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for i, item in ipairs(train.manifest) do
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signals[i] = {index = i, signal = {type = item.type, name = item.name}, count = -1}
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end
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set_combinator_output(map_data, station.comb1, signals)
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end
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else
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on_failed_delivery(map_data, train)
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remove_train(map_data, train, train.entity.id)
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train.entity.schedule = nil
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send_lost_train_alert(train.entity)
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end
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else
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--train is lost somehow, probably from player intervention
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remove_train(map_data, train, train.entity.id)
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end
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end
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local function on_train_leaves_station(map_data, train)
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if train.manifest then
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if train.status == STATUS_P then
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train.status = STATUS_P_TO_R
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local station = map_data.stations[train.p_station_id]
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remove_manifest(map_data, station, train.manifest, 1)
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set_combinator_output(map_data, station.comb1, nil)
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elseif train.status == STATUS_R then
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train.status = STATUS_R_TO_D
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local station = map_data.stations[train.r_station_id]
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remove_manifest(map_data, station, train.manifest, -1)
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set_combinator_output(map_data, station.comb1, nil)
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end
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end
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end
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local function on_train_broken(map_data, train)
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if train.manifest then
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on_failed_delivery(map_data, train)
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remove_train(map_data, train, train.entity.id)
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if train.entity.valid then
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train.entity.schedule = nil
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end
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end
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end
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local function on_train_modified(map_data, pre_train_id, train_entity)
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local train = map_data.trains[pre_train_id]
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if train then
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if train.manifest then
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on_failed_delivery(map_data, train)
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end
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remove_train(map_data, train, pre_train_id)
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if train.entity.valid then
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train.entity.schedule = nil
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end
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end
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end
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local function on_tick(event)
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tick(global, mod_settings)
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global.total_ticks = global.total_ticks + 1
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end
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local function on_built(event)
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local entity = event.entity or event.created_entity or event.destination
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if not entity or not entity.valid then return end
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if entity.name == "train-stop" then
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on_stop_built(global, entity)
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elseif entity.name == COMBINATOR_NAME then
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on_combinator_built(global, entity)
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elseif entity.type == "inserter" then
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update_station_from_inserter(global, entity)
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elseif entity.type == "pump" then
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update_station_from_pump(global, entity)
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elseif entity.type == "straight-rail" then
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update_station_from_rail(global, entity)
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end
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end
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local function on_broken(event)
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local entity = event.entity
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if not entity or not entity.valid then return end
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if entity.train then
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local train = global.trains[entity.train.id]
|
|
if train then
|
|
on_train_broken(global, train)
|
|
end
|
|
elseif entity.name == "train-stop" then
|
|
on_stop_broken(global, entity)
|
|
elseif entity.name == COMBINATOR_NAME then
|
|
on_combinator_broken(global, entity)
|
|
elseif entity.type == "inserter" then
|
|
update_station_from_inserter(global, entity)
|
|
elseif entity.type == "pump" then
|
|
update_station_from_pump(global, entity)
|
|
elseif entity.type == "straight-rail" then
|
|
update_station_from_rail(global, entity)
|
|
end
|
|
end
|
|
local function on_rename(event)
|
|
if event.entity.name == "train-stop" then
|
|
on_station_rename(global, event.entity)
|
|
end
|
|
end
|
|
|
|
local function on_train_built(event)
|
|
local train_e = event.train
|
|
if event.old_train_id_1 then
|
|
on_train_modified(global, event.old_train_id_1, train_e)
|
|
end
|
|
if event.old_train_id_2 then
|
|
on_train_modified(global, event.old_train_id_2, train_e)
|
|
end
|
|
end
|
|
local function on_train_changed(event)
|
|
local train_e = event.train
|
|
local train = global.trains[train_e.id]
|
|
if train_e.state == defines.train_state.wait_station then
|
|
local stop = train_e.station
|
|
if stop and stop.name == "train-stop" then
|
|
if global.stations[stop.unit_number] then
|
|
on_train_arrives_buffer(global, stop, train)
|
|
elseif global.depots[stop.unit_number] then
|
|
on_train_arrives_depot(global, train_e)
|
|
end
|
|
end
|
|
elseif event.old_state == defines.train_state.wait_station then
|
|
if train then
|
|
on_train_leaves_station(global, train)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_surface_removed(event)
|
|
local surface = game.surfaces[event.surface_index]
|
|
if surface then
|
|
local train_stops = surface.find_entities_filtered({type = "train-stop"})
|
|
for _, entity in pairs(train_stops) do
|
|
if entity.name == "train-stop" then
|
|
on_station_broken(global, entity)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
local filter_built = {
|
|
{filter = "type", type = "train-stop"},
|
|
{filter = "type", type = "arithmetic-combinator"},
|
|
{filter = "type", type = "inserter"},
|
|
{filter = "type", type = "pump"},
|
|
{filter = "type", type = "straight-rail"},
|
|
}
|
|
local filter_broken = {
|
|
{filter = "type", type = "train-stop"},
|
|
{filter = "type", type = "arithmetic-combinator"},
|
|
{filter = "type", type = "inserter"},
|
|
{filter = "type", type = "pump"},
|
|
{filter = "type", type = "straight-rail"},
|
|
{filter = "rolling-stock"},
|
|
}
|
|
local function register_events()
|
|
--NOTE: I have no idea if this correctly registers all events once in all situations
|
|
script.on_event(defines.events.on_built_entity, on_built, filter_built)
|
|
script.on_event(defines.events.on_robot_built_entity, on_built, filter_built)
|
|
script.on_event({defines.events.script_raised_built, defines.events.script_raised_revive, defines.events.on_entity_cloned}, on_built)
|
|
|
|
script.on_event(defines.events.on_pre_player_mined_item, on_broken, filter_broken)
|
|
script.on_event(defines.events.on_robot_pre_mined, on_broken, filter_broken)
|
|
script.on_event(defines.events.on_entity_died, on_broken, filter_broken)
|
|
script.on_event(defines.events.script_raised_destroy, on_broken)
|
|
|
|
script.on_event({defines.events.on_pre_surface_deleted, defines.events.on_pre_surface_cleared}, on_surface_removed)
|
|
|
|
local nth_tick = math.ceil(60/mod_settings.tps);
|
|
script.on_nth_tick(nil)
|
|
script.on_nth_tick(nth_tick, on_tick)
|
|
|
|
script.on_event(defines.events.on_train_created, on_train_built)
|
|
script.on_event(defines.events.on_train_changed_state, on_train_changed)
|
|
|
|
script.on_event(defines.events.on_entity_renamed, on_rename)
|
|
end
|
|
|
|
script.on_load(function()
|
|
register_events()
|
|
end)
|
|
|
|
script.on_init(function()
|
|
--TODO: we are not checking changed cargo capacities
|
|
--find_and_add_all_stations(global)
|
|
register_events()
|
|
end)
|
|
|
|
script.on_configuration_changed(function(data)
|
|
--TODO: we are not checking changed cargo capacities
|
|
--find_and_add_all_stations(global)
|
|
register_events()
|
|
end)
|