Files
project-cybersyn/cybersyn/scripts/gui/manager.lua
2023-03-05 23:07:13 -05:00

265 lines
8.0 KiB
Lua

local gui = require("__flib__.gui-lite")
local constants = require("scripts.gui.constants")
--local actions = require("scripts.gui.actions")
local templates = require("scripts.gui.templates")
local stations_tab = require("scripts.gui.stations")
--local trains_tab = require("scripts.gui.trains")
--local depots_tab = require("scripts.gui.depots")
local inventory_tab = require("scripts.gui.inventory")
--local history_tab = require("scripts.gui.history")
--local alerts_tab = require("scripts.gui.alerts")
local manager = {}
--- @param player LuaPlayer
function manager.create(player)
local widths = constants.gui["en"]
---@type table<string, LuaGuiElement>
local refs = {}
gui.add(player.gui.screen, {
{
name = "manager_window",
type = "frame",
direction = "vertical",
visible = false,
--handler = manager.handle.manager_close,
children = {
{
name = "manager_titlebar",
type = "flow",
style = "flib_titlebar_flow",
handler = manager.handle.manager_titlebar_click,
children = {
{ type = "label", style = "frame_title", caption = { "mod-name.LtnManager" }, ignored_by_interaction = true },
{ type = "empty-widget", style = "flib_titlebar_drag_handle", ignored_by_interaction = true },
{
name = "manager_dispatcher_status_label",
type = "label",
style = "bold_label",
style_mods = { font_color = constants.colors.red.tbl, left_margin = -4, top_margin = 1 },
caption = { "gui.ltnm-dispatcher-disabled" },
tooltip = { "gui.ltnm-dispatcher-disabled-description" },
visible = not settings.global["cybersyn-enable-planner"].value,
},
templates.frame_action_button("manager_pin_button", "ltnm_pin", { "gui.ltnm-keep-open" }, manager.handle.manager_pin),--on_gui_clicked
templates.frame_action_button("manager_refresh_button", "ltnm_refresh", { "gui.ltnm-refresh-tooltip" }, manager.handle.manager_refresh_click),--on_gui_clicked
templates.frame_action_button(nil, "utility/close", { "gui.close-instruction" }, manager.handle.manager_close),--on_gui_clicked
},
},
{
type = "frame",
style = "inside_deep_frame",
direction = "vertical",
children = {
{
type = "frame",
style = "ltnm_main_toolbar_frame",
children = {
{ type = "label", style = "subheader_caption_label", caption = { "gui.ltnm-search-label" } },
{
name = "manager_text_search_field",
type = "textfield",
clear_and_focus_on_right_click = true,
handler = manager.handle.manager_update_text_search, --on_gui_text_changed
},
{ type = "empty-widget", style = "flib_horizontal_pusher" },
{ type = "label", style = "caption_label", caption = { "gui.ltnm-network-id-label" } },
{
name = "manager_network_mask_field",
type = "textfield",
style_mods = { width = 120 },
numeric = true,
allow_negative = true,
clear_and_focus_on_right_click = true,
text = "-1",
handler = manager.handle.manager_update_network_mask, --on_gui_text_changed
},
{ type = "label", style = "caption_label", caption = { "gui.ltnm-surface-label" } },
{
name = "manager_surface_dropdown",
type = "drop-down",
handler = manager.handle.manager_update_surface, --on_gui_selection_state_changed
},
},
},
{
name = "manager_tabbed_pane",
type = "tabbed-pane",
style = "ltnm_tabbed_pane",
stations_tab.create(widths),
inventory_tab.create(),
selected_tab_index = 1,
},
},
},
},
},
}, refs)
refs.manager_titlebar.drag_target = refs.manager_window
refs.manager_window.force_auto_center()
return refs
end
--- @param map_data MapData
--- @param player_data PlayerData
function manager.update(map_data, player_data)
stations_tab.build(map_data, player_data)
inventory_tab.build(map_data, player_data)
end
manager.handle = {}
--- @param e {player_index: uint}
function manager.wrapper(e, handler)
local player = game.get_player(e.player_index)
if not player then return end
local player_data = global.manager.players[e.player_index]
handler(player, player_data, player_data.refs, e)
end
local function toggle_fab(elem, sprite, state)
if state then
elem.style = "flib_selected_frame_action_button"
elem.sprite = sprite .. "_black"
else
elem.style = "frame_action_button"
elem.sprite = sprite .. "_white"
end
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
function manager.handle.manager_open(player, player_data, refs)
refs.manager_window.bring_to_front()
refs.manager_window.visible = true
player_data.visible = true
if not player_data.pinning then
player.opened = refs.manager_window
end
player_data.is_manager_open = true
player.set_shortcut_toggled("ltnm-toggle-gui", true)
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
function manager.handle.manager_close(player, player_data, refs)
if player_data.pinning then
return
end
refs.manager_window.visible = false
player_data.visible = false
if player.opened == refs.manager_window then
player.opened = nil
end
player_data.is_manager_open = false
player.set_shortcut_toggled("ltnm-toggle-gui", false)
player_data.refs.manager_window.destroy()
player_data.refs = manager.create(player)
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
function manager.handle.manager_toggle(player, player_data, refs)
if player_data.is_manager_open then
manager.handle.manager_close(player, player_data, refs)
else
manager.handle.manager_open(player, player_data, refs)
end
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
function manager.handle.manager_recenter(player, player_data, refs)
refs.window.force_auto_center()
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
function manager.handle.manager_toggle_auto_refresh(player, player_data, refs)
player_data.auto_refresh = not player_data.auto_refresh
toggle_fab(refs.manager_refresh_button, "ltnm_refresh", player_data.auto_refresh)
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
function manager.handle.manager_toggle_pinned(player, player_data, refs)
player_data.pinned = not player_data.pinned
toggle_fab(refs.manager_pin_button, "ltnm_pin", player_data.pinned)
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
--- @param e GuiEventData
function manager.handle.manager_update_text_search(player, player_data, refs, e)
local query = e.text
if query then
-- Input sanitization
for pattern, replacement in pairs(constants.input_sanitizers) do
query = string.gsub(query, pattern, replacement)
end
end
player_data.search_query = query
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
function manager.handle.manager_update_network_name(player, player_data, refs)
local signal = refs.manager_network_name.elem_value
if signal then
player_data.search_network_name = signal.name
else
player_data.search_network_name = nil
end
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
function manager.handle.manager_update_network_mask(player, player_data, refs)
player_data.search_network_mask = tonumber(refs.manager_network_mask_field.text) or -1
end
--- @param player LuaPlayer
--- @param player_data PlayerData
--- @param refs table<string, LuaGuiElement>
function manager.handle.manager_update_surface(player, player_data, refs)
local i = refs.manager_surface_dropdown.selected_index
player_data.search_surface_idx = i--TODO: fix this
end
gui.add_handlers(manager.handle, manager.wrapper)
return manager