mirror of
https://github.com/Xevion/project-cybersyn.git
synced 2025-12-09 20:08:07 -06:00
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Version: 1.2.2
Date: 2022-12-29
Features:
- Added a station combinator setting to enable or disable the inactivity condition in a train's orders, disabled by default (but not in <=1.2.1 worlds)
- Added a depot combinator setting to enable depot bypass, enabled by default
- Added a depot combinator setting to force trains to park at the same depot, enabled by default
- Added network "each" for depots
- Added a map setting to modify the default locked slots per cargo wagon value
- Added a map setting to modify the default priority value
- Added a map setting to allow trains with cargo at depots, disabled by default
Changes:
- Inverted the sign of combinator outputs, a map setting has been added to maintain backwards compatibility with <=1.2.1 worlds
- Overhauled the wagon control combinator algorithm to spread items out between cargo wagons
- Trains with cargo held in the depot now check if they have been emptied and reset when they have
- Cargo capacity is now prioritized over distance when choosing trains
- Increased the default request threshold to 2000
- Improved English localization
Bugfixes:
- Fixed a bug where trains with cargo sometimes weren't getting held at depots
- Fixed a crash caused by changing a station combinator to the "each" network during a bad tick
- Fixed a crash when changing a refueler away from network each
- Multiple rare bugs and crashes relating to wagon control combinators are fixed
- Fixed a bug with refueler direct orders not being applied after moving through a space elevator
- Fixed a bug where filtered slots sometimes weren't being removed
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20 lines
603 B
Plaintext
20 lines
603 B
Plaintext
bugs:
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https://mods.factorio.com/mod/cybersyn/discussion/63a52e54be4341bccc0446f8
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major:
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debug output
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add in game guide
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move to an event based algorithm
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models & art
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minor:
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handle if signals are removed from the game during migration
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update wagon control combinators immediately upon placement
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railloader compat
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deadlocks signals compat
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close gui when the combinator is destroyed
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do not play close sound when a different gui is opened
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gui can desync if settings are changed outside of it while it is open
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give the combinators a sensible reaction to low or no power
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picker dollies compat?
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