Files
project-cybersyn/cybersyn/scripts/factorio-api.lua
2023-04-30 15:39:32 -04:00

903 lines
30 KiB
Lua

--By Mami
local get_distance = require("__flib__.position").distance
local table_insert = table.insert
local bit_extract = bit32.extract
local bit_replace = bit32.replace
local DEFINES_WORKING = defines.entity_status.working
local DEFINES_LOW_POWER = defines.entity_status.low_power
local DEFINES_COMBINATOR_INPUT = defines.circuit_connector_id.combinator_input
---@param map_data MapData
---@param item_name string
function get_stack_size(map_data, item_name)
return game.item_prototypes[item_name].stack_size
end
---@param item_order table<string, int>
---@param item1_name string
---@param item2_name string
function item_lt(item_order, item1_name, item2_name)
return item_order[item1_name] < item_order[item2_name]
end
---NOTE: does not check .valid
---@param entity0 LuaEntity
---@param entity1 LuaEntity
function get_dist(entity0, entity1)
local surface0 = entity0.surface.index
local surface1 = entity1.surface.index
return (surface0 == surface1 and get_distance(entity0.position, entity1.position) or DIFFERENT_SURFACE_DISTANCE)
end
---@param cache PerfCache
---@param surface LuaSurface
function se_get_space_elevator_name(cache, surface)
---@type LuaEntity?
local entity = nil
---@type string?
local name = nil
local cache_idx = 2*surface.index
if cache.se_get_space_elevator_name then
entity = cache.se_get_space_elevator_name[cache_idx - 1]
name = cache.se_get_space_elevator_name[cache_idx]
else
cache.se_get_space_elevator_name = {}
end
if entity and entity.valid then
return name
else
--Chaching failed, default to expensive lookup
entity = surface.find_entities_filtered({
name = SE_ELEVATOR_STOP_PROTO_NAME,
type = "train-stop",
limit = 1,
})[1]
if entity then
name = string.sub(entity.backer_name, 1, string.len(entity.backer_name) - SE_ELEVATOR_SUFFIX_LENGTH)
cache.se_get_space_elevator_name[cache_idx - 1] = entity
cache.se_get_space_elevator_name[cache_idx] = name
return name
else
return nil
end
end
end
---@param cache PerfCache
---@param surface_index uint
local function se_get_zone_from_surface_index(cache, surface_index)
---@type uint?
local zone_index = nil
---@type uint?
local zone_orbit_index = nil
local cache_idx = 2*surface_index
if cache.se_get_zone_from_surface_index then
zone_index = cache.se_get_zone_from_surface_index[cache_idx - 1]--[[@as uint]]
--zones may not have an orbit_index
zone_orbit_index = cache.se_get_zone_from_surface_index[cache_idx]--[[@as uint?]]
else
cache.se_get_zone_from_surface_index = {}
end
if not zone_index then
zone = remote.call("space-exploration", "get_zone_from_surface_index", {surface_index = surface_index})
if zone and type(zone.index) == "number" then
zone_index = zone.index--[[@as uint]]
zone_orbit_index = zone.orbit_index--[[@as uint?]]
--NOTE: caching these indices could be a problem if SE is not deterministic in choosing them
cache.se_get_zone_from_surface_index[cache_idx - 1] = zone_index
cache.se_get_zone_from_surface_index[cache_idx] = zone_orbit_index
end
end
return zone_index, zone_orbit_index
end
---@param train LuaTrain
---@return LuaEntity?
function get_any_train_entity(train)
return train.valid and (train.front_stock or train.back_stock or train.carriages[1]) or nil
end
---@param e Station|Refueler|Train
---@param network_name string
---@return int
function get_network_mask(e, network_name)
return e.network_name == NETWORK_EACH and (e.network_mask[network_name] or 0) or e.network_mask--[[@as int]]
end
------------------------------------------------------------------------------
--[[train schedules]]--
------------------------------------------------------------------------------
local condition_wait_inactive = {type = "inactivity", compare_type = "and", ticks = INACTIVITY_TIME}
local condition_only_inactive = {condition_wait_inactive}
local condition_unloading_order = {{type = "empty", compare_type = "and"}}
local condition_direct_to_station = {{type = "time", compare_type = "and", ticks = 1}}
---@param stop LuaEntity
---@param manifest Manifest
---@param enable_inactive boolean
function create_loading_order(stop, manifest, enable_inactive)
local condition = {}
for _, item in ipairs(manifest) do
local cond_type
if item.type == "fluid" then
cond_type = "fluid_count"
else
cond_type = "item_count"
end
condition[#condition + 1] = {
type = cond_type,
compare_type = "and",
condition = {comparator = "", first_signal = {type = item.type, name = item.name}, constant = item.count}
}
end
if enable_inactive then
condition[#condition + 1] = condition_wait_inactive
end
return {station = stop.backer_name, wait_conditions = condition}
end
---@param stop LuaEntity
---@param enable_inactive boolean
function create_unloading_order(stop, enable_inactive)
if enable_inactive then
return {station = stop.backer_name, wait_conditions = condition_only_inactive}
else
return {station = stop.backer_name, wait_conditions = condition_unloading_order}
end
end
---@param depot_name string
function create_inactivity_order(depot_name)
return {station = depot_name, wait_conditions = condition_only_inactive}
end
---@param stop LuaEntity
function create_direct_to_station_order(stop)
return {rail = stop.connected_rail, rail_direction = stop.connected_rail_direction, wait_conditions = condition_direct_to_station}
end
---@param train LuaTrain
---@param depot_name string
function set_depot_schedule(train, depot_name)
if train.valid then
train.schedule = {current = 1, records = {create_inactivity_order(depot_name)}}
end
end
---@param train LuaTrain
function lock_train(train)
if train.valid then
train.manual_mode = true
end
end
---@param train LuaTrain
function lock_train_to_depot(train)
if train.valid then
local schedule = train.schedule
if schedule then
local record = schedule.records[schedule.current]
if record then
local wait = record.wait_conditions
if wait and wait[1] then
wait[1].ticks = LOCK_TRAIN_TIME
else
record.wait_conditions = {{type = "inactivity", compare_type = "and", ticks = LOCK_TRAIN_TIME}}
end
train.schedule = schedule
else
train.manual_mode = true
end
else
train.manual_mode = true
end
end
end
---@param train LuaTrain
---@param stop LuaEntity
---@param old_name string
function rename_manifest_schedule(train, stop, old_name)
if train.valid then
local new_name = stop.backer_name
local schedule = train.schedule
if not schedule then return end
for i, record in ipairs(schedule.records) do
if record.station == old_name then
record.station = new_name
end
end
train.schedule = schedule
end
end
---@param elevator_name string
---@param is_train_in_orbit boolean
function se_create_elevator_order(elevator_name, is_train_in_orbit)
return {station = elevator_name..(is_train_in_orbit and SE_ELEVATOR_ORBIT_SUFFIX or SE_ELEVATOR_PLANET_SUFFIX)}
end
---NOTE: does not check .valid
---@param map_data MapData
---@param train LuaTrain
---@param depot_stop LuaEntity
---@param same_depot boolean
---@param p_stop LuaEntity
---@param p_enable_inactive boolean
---@param r_stop LuaEntity
---@param r_enable_inactive boolean
---@param manifest Manifest
---@param start_at_depot boolean?
function set_manifest_schedule(map_data, train, depot_stop, same_depot, p_stop, p_enable_inactive, r_stop, r_enable_inactive, manifest, start_at_depot)
--NOTE: can only return false if start_at_depot is false, it should be incredibly rare that this function returns false
if not p_stop.connected_rail or not r_stop.connected_rail then
--NOTE: create a schedule that cannot be fulfilled, the train will be stuck but it will give the player information what went wrong
train.schedule = {current = 1, records = {
create_inactivity_order(depot_stop.backer_name),
create_loading_order(p_stop, manifest, p_enable_inactive),
create_unloading_order(r_stop, r_enable_inactive),
}}
lock_train(train)
send_alert_station_of_train_broken(map_data, train)
return true
end
if same_depot and not depot_stop.connected_rail then
--NOTE: create a schedule that cannot be fulfilled, the train will be stuck but it will give the player information what went wrong
train.schedule = {current = 1, records = {
create_inactivity_order(depot_stop.backer_name),
create_loading_order(p_stop, manifest, p_enable_inactive),
create_unloading_order(r_stop, r_enable_inactive),
}}
lock_train(train)
send_alert_depot_of_train_broken(map_data, train)
return true
end
local old_schedule
if not start_at_depot then
old_schedule = train.schedule
end
local t_surface = train.front_stock.surface
local p_surface = p_stop.surface
local r_surface = r_stop.surface
local d_surface_i = depot_stop.surface.index
local t_surface_i = t_surface.index
local p_surface_i = p_surface.index
local r_surface_i = r_surface.index
local is_p_on_t = t_surface_i == p_surface_i
local is_r_on_t = t_surface_i == r_surface_i
local is_d_on_t = t_surface_i == d_surface_i
if is_p_on_t and is_r_on_t and is_d_on_t then
local records = {
create_inactivity_order(depot_stop.backer_name),
create_direct_to_station_order(p_stop),
create_loading_order(p_stop, manifest, p_enable_inactive),
create_direct_to_station_order(r_stop),
create_unloading_order(r_stop, r_enable_inactive),
}
if same_depot then
records[6] = create_direct_to_station_order(depot_stop)
end
train.schedule = {
current = start_at_depot and 1 or 2--[[@as uint]],
records = records
}
if old_schedule and not train.has_path then
train.schedule = old_schedule
return false
else
return true
end
elseif IS_SE_PRESENT then
local other_surface_i = (not is_p_on_t and p_surface_i) or (not is_r_on_t and r_surface_i) or d_surface_i
if (is_p_on_t or p_surface_i == other_surface_i) and (is_r_on_t or r_surface_i == other_surface_i) and (is_d_on_t or d_surface_i == other_surface_i) then
local t_zone_index, t_zone_orbit_index = se_get_zone_from_surface_index(map_data.perf_cache, t_surface_i)
local other_zone_index, other_zone_orbit_index = se_get_zone_from_surface_index(map_data.perf_cache, other_surface_i)
if t_zone_index and other_zone_index then
local is_train_in_orbit = other_zone_orbit_index == t_zone_index
if is_train_in_orbit or t_zone_orbit_index == other_zone_index then
local elevator_name = se_get_space_elevator_name(map_data.perf_cache, t_surface)
if elevator_name then
local records = {create_inactivity_order(depot_stop.backer_name)}
if t_surface_i == p_surface_i then
records[#records + 1] = create_direct_to_station_order(p_stop)
else
records[#records + 1] = se_create_elevator_order(elevator_name, is_train_in_orbit)
is_train_in_orbit = not is_train_in_orbit
end
records[#records + 1] = create_loading_order(p_stop, manifest, p_enable_inactive)
if p_surface_i ~= r_surface_i then
records[#records + 1] = se_create_elevator_order(elevator_name, is_train_in_orbit)
is_train_in_orbit = not is_train_in_orbit
elseif t_surface_i == r_surface_i then
records[#records + 1] = create_direct_to_station_order(r_stop)
end
records[#records + 1] = create_unloading_order(r_stop, r_enable_inactive)
if r_surface_i ~= d_surface_i then
records[#records + 1] = se_create_elevator_order(elevator_name, is_train_in_orbit)
is_train_in_orbit = not is_train_in_orbit
end
train.schedule = {current = start_at_depot and 1 or 2--[[@as uint]], records = records}
if old_schedule and not train.has_path then
train.schedule = old_schedule
return false
else
return true
end
end
end
end
end
end
--NOTE: create a schedule that cannot be fulfilled, the train will be stuck but it will give the player information what went wrong
train.schedule = {current = 1, records = {
create_inactivity_order(depot_stop.backer_name),
create_loading_order(p_stop, manifest, p_enable_inactive),
create_unloading_order(r_stop, r_enable_inactive),
}}
lock_train(train)
send_alert_cannot_path_between_surfaces(map_data, train)
return true
end
---NOTE: does not check .valid
---@param map_data MapData
---@param train LuaTrain
---@param stop LuaEntity
function add_refueler_schedule(map_data, train, stop)
local schedule = train.schedule or {current = 1, records = {}}
local i = schedule.current
if i == 1 then
i = #schedule.records + 1--[[@as uint]]
schedule.current = i
end
if not stop.connected_rail then
send_alert_refueler_of_train_broken(map_data, train)
return false
end
local t_surface = train.front_stock.surface
local f_surface = stop.surface
local t_surface_i = t_surface.index
local f_surface_i = f_surface.index
if t_surface_i == f_surface_i then
table_insert(schedule.records, i, create_direct_to_station_order(stop))
i = i + 1
table_insert(schedule.records, i, create_inactivity_order(stop.backer_name))
train.schedule = schedule
return true
elseif IS_SE_PRESENT then
local t_zone_index, t_zone_orbit_index = se_get_zone_from_surface_index(map_data.perf_cache, t_surface_i)
local other_zone_index, other_zone_orbit_index = se_get_zone_from_surface_index(map_data.perf_cache, f_surface_i)
if t_zone_index and other_zone_index then
local is_train_in_orbit = other_zone_orbit_index == t_zone_index
if is_train_in_orbit or t_zone_orbit_index == other_zone_index then
local elevator_name = se_get_space_elevator_name(map_data.perf_cache, t_surface)
if elevator_name then
local cur_order = schedule.records[i]
local is_elevator_in_orders_already = cur_order and cur_order.station == elevator_name..(is_train_in_orbit and SE_ELEVATOR_ORBIT_SUFFIX or SE_ELEVATOR_PLANET_SUFFIX)
if not is_elevator_in_orders_already then
table_insert(schedule.records, i, se_create_elevator_order(elevator_name, is_train_in_orbit))
end
i = i + 1
is_train_in_orbit = not is_train_in_orbit
table_insert(schedule.records, i, create_inactivity_order(stop.backer_name))
i = i + 1
if not is_elevator_in_orders_already then
table_insert(schedule.records, i, se_create_elevator_order(elevator_name, is_train_in_orbit))
i = i + 1
is_train_in_orbit = not is_train_in_orbit
end
train.schedule = schedule
return true
end
end
end
end
--create an order that probably cannot be fulfilled and alert the player
table_insert(schedule.records, i, create_inactivity_order(stop.backer_name))
lock_train(train)
train.schedule = schedule
send_alert_cannot_path_between_surfaces(map_data, train)
return false
end
------------------------------------------------------------------------------
--[[combinators]]--
------------------------------------------------------------------------------
---@param comb LuaEntity
function get_comb_control(comb)
--NOTE: using this as opposed to get_comb_params gives you R/W access
return comb.get_or_create_control_behavior()--[[@as LuaArithmeticCombinatorControlBehavior]]
end
---@param comb LuaEntity
function get_comb_params(comb)
return comb.get_or_create_control_behavior().parameters--[[@as ArithmeticCombinatorParameters]]
end
---NOTE: does not check .valid
---@param station Station
function set_station_from_comb(station)
--NOTE: this does nothing to update currently active deliveries
--NOTE: this can only be called at the tick init boundary
local params = get_comb_params(station.entity_comb1)
local signal = params.first_signal
local bits = params.second_constant or 0
local is_pr_state = bit_extract(bits, 0, 2)
local allows_all_trains = bit_extract(bits, SETTING_DISABLE_ALLOW_LIST) > 0
local is_stack = bit_extract(bits, SETTING_IS_STACK) > 0
local enable_inactive = bit_extract(bits, SETTING_ENABLE_INACTIVE) > 0
station.allows_all_trains = allows_all_trains
station.is_stack = is_stack
station.enable_inactive = enable_inactive
station.is_p = (is_pr_state == 0 or is_pr_state == 1) or nil
station.is_r = (is_pr_state == 0 or is_pr_state == 2) or nil
local new_name = signal and signal.name or nil
if station.network_name ~= new_name then
station.network_name = new_name
if station.network_name == NETWORK_EACH then
station.network_mask = {}
else
station.network_mask = 0
end
end
end
---NOTE: does not check .valid
---@param mod_settings CybersynModSettings
---@param train Train
---@param comb LuaEntity
function set_train_from_comb(mod_settings, train, comb)
--NOTE: this does nothing to update currently active deliveries
local params = get_comb_params(comb)
local signal = params.first_signal
local network_name = signal and signal.name or nil
local bits = params.second_constant or 0
local disable_bypass = bit_extract(bits, SETTING_DISABLE_DEPOT_BYPASS) > 0
local use_any_depot = bit_extract(bits, SETTING_USE_ANY_DEPOT) > 0
train.network_name = network_name
train.disable_bypass = disable_bypass
train.use_any_depot = use_any_depot
local is_each = train.network_name == NETWORK_EACH
if is_each then
train.network_mask = {}
else
train.network_mask = mod_settings.network_mask
end
train.priority = mod_settings.priority
local signals = comb.get_merged_signals(defines.circuit_connector_id.combinator_input)
if signals then
for k, v in pairs(signals) do
local item_name = v.signal.name
local item_type = v.signal.type
local item_count = v.count
if item_name then
if item_type == "virtual" then
if item_name == SIGNAL_PRIORITY then
train.priority = item_count
elseif is_each then
if item_name ~= REQUEST_THRESHOLD and item_name ~= LOCKED_SLOTS then
train.network_mask[item_name] = item_count
end
end
end
if item_name == network_name then
train.network_mask = item_count
end
end
end
end
end
---@param map_data MapData
---@param mod_settings CybersynModSettings
---@param id uint
---@param refueler Refueler
function set_refueler_from_comb(map_data, mod_settings, id, refueler)
--NOTE: this does nothing to update currently active deliveries
local params = get_comb_params(refueler.entity_comb)
local bits = params.second_constant or 0
local signal = params.first_signal
local old_network = refueler.network_name
local old_network_mask = refueler.network_mask
refueler.network_name = signal and signal.name or nil
refueler.allows_all_trains = bit_extract(bits, SETTING_DISABLE_ALLOW_LIST) > 0
refueler.priority = mod_settings.priority
local is_each = refueler.network_name == NETWORK_EACH
if is_each then
map_data.each_refuelers[id] = true
refueler.network_mask = {}
else
map_data.each_refuelers[id] = nil
refueler.network_mask = mod_settings.network_mask
end
local signals = refueler.entity_comb.get_merged_signals(DEFINES_COMBINATOR_INPUT)
if signals then
for k, v in pairs(signals) do
local item_name = v.signal.name
local item_type = v.signal.type
local item_count = v.count
if item_name then
if item_type == "virtual" then
if item_name == SIGNAL_PRIORITY then
refueler.priority = item_count
elseif is_each then
if item_name ~= REQUEST_THRESHOLD and item_name ~= LOCKED_SLOTS then
refueler.network_mask[item_name] = item_count
end
end
end
if item_name == refueler.network_name then
refueler.network_mask = item_count
end
end
end
end
local f, a
if old_network == NETWORK_EACH then
f, a = pairs(old_network_mask--[[@as {[string]: int}]])
elseif old_network ~= refueler.network_name then
f, a = once, old_network
else
f, a = once, nil
end
for network_name, _ in f, a do
local network = map_data.to_refuelers[network_name]
if network then
network[id] = nil
if next(network) == nil then
map_data.to_refuelers[network_name] = nil
end
end
end
if refueler.network_name == NETWORK_EACH then
f, a = pairs(refueler.network_mask--[[@as {[string]: int}]])
elseif old_network ~= refueler.network_name then
f, a = once, refueler.network_name
else
f, a = once, nil
end
for network_name, _ in f, a do
local network = map_data.to_refuelers[network_name]
if not network then
network = {}
map_data.to_refuelers[network_name] = network
end
network[id] = true
end
end
---@param map_data MapData
---@param station Station
function update_display(map_data, station)
local comb = station.entity_comb1
if comb.valid then
local control = get_comb_control(comb)
local params = control.parameters
--NOTE: the following check can cause a bug where the display desyncs if the player changes the operation of the combinator and then changes it back before the mod can notice, however removing it causes a bug where the user's change is overwritten and ignored. Everything's bad we need an event to catch copy-paste by blueprint.
if params.operation == MODE_PRIMARY_IO or params.operation == MODE_PRIMARY_IO_ACTIVE or params.operation == MODE_PRIMARY_IO_FAILED_REQUEST then
if station.display_state == 0 then
params.operation = MODE_PRIMARY_IO
elseif station.display_state%2 == 1 then
params.operation = MODE_PRIMARY_IO_ACTIVE
else
params.operation = MODE_PRIMARY_IO_FAILED_REQUEST
end
control.parameters = params
end
end
end
---@param comb LuaEntity
function get_comb_gui_settings(comb)
local params = get_comb_params(comb)
local op = params.operation
local selected_index = 0
local switch_state = "none"
local bits = params.second_constant or 0
local is_pr_state = bit_extract(bits, 0, 2)
if is_pr_state == 0 then
switch_state = "none"
elseif is_pr_state == 1 then
switch_state = "left"
elseif is_pr_state == 2 then
switch_state = "right"
end
if op == MODE_PRIMARY_IO or op == MODE_PRIMARY_IO_ACTIVE or op == MODE_PRIMARY_IO_FAILED_REQUEST then
selected_index = 1
elseif op == MODE_DEPOT then
selected_index = 2
elseif op == MODE_REFUELER then
selected_index = 3
elseif op == MODE_SECONDARY_IO then
selected_index = 4
elseif op == MODE_WAGON then
selected_index = 5
end
return selected_index--[[@as uint]], params.first_signal, switch_state, bits
end
---@param comb LuaEntity
---@param is_pr_state 0|1|2
function set_comb_is_pr_state(comb, is_pr_state)
local control = get_comb_control(comb)
local param = control.parameters
local bits = param.second_constant or 0
param.second_constant = bit_replace(bits, is_pr_state, 0, 2)
control.parameters = param
end
---@param comb LuaEntity
---@param n int
---@param bit boolean
function set_comb_setting(comb, n, bit)
local control = get_comb_control(comb)
local param = control.parameters
local bits = param.second_constant or 0
param.second_constant = bit_replace(bits, bit and 1 or 0, n)
control.parameters = param
end
---@param comb LuaEntity
---@param signal SignalID?
function set_comb_network_name(comb, signal)
local control = get_comb_control(comb)
local param = control.parameters
param.first_signal = signal
control.parameters = param
end
---@param comb LuaEntity
---@param op string
function set_comb_operation(comb, op)
local control = get_comb_control(comb)
local params = control.parameters
params.operation = op
control.parameters = params
end
---@param map_data MapData
---@param comb LuaEntity
---@param signals ConstantCombinatorParameters[]?
function set_combinator_output(map_data, comb, signals)
local out = map_data.to_output[comb.unit_number]
if out.valid then
out.get_or_create_control_behavior().parameters = signals
end
end
---@param station Station
function get_signals(station)
local comb1 = station.entity_comb1
local status1 = comb1.status
---@type Signal[]?
local comb1_signals = nil
---@type Signal[]?
local comb2_signals = nil
if status1 == DEFINES_WORKING or status1 == DEFINES_LOW_POWER then
comb1_signals = comb1.get_merged_signals(DEFINES_COMBINATOR_INPUT)
end
local comb2 = station.entity_comb2
if comb2 then
local status2 = comb2.status
if status2 == DEFINES_WORKING or status2 == DEFINES_LOW_POWER then
comb2_signals = comb2.get_merged_signals(DEFINES_COMBINATOR_INPUT)
end
end
return comb1_signals, comb2_signals
end
---@param map_data MapData
---@param station Station
function set_comb2(map_data, station)
local sign = mod_settings.invert_sign and -1 or 1
if station.entity_comb2 then
local deliveries = station.deliveries
local signals = {}
for item_name, count in pairs(deliveries) do
local i = #signals + 1
local is_fluid = game.item_prototypes[item_name] == nil--NOTE: this is expensive
signals[i] = {index = i, signal = {type = is_fluid and "fluid" or "item", name = item_name}, count = sign*count}
end
set_combinator_output(map_data, station.entity_comb2, signals)
end
end
------------------------------------------------------------------------------
--[[alerts]]--
------------------------------------------------------------------------------
---@param train LuaTrain
---@param icon {}
---@param message string
local function send_alert_for_train(train, icon, message)
local loco = train.front_stock or train.back_stock
if loco then
for _, player in pairs(loco.force.players) do
player.add_custom_alert(
loco,
icon,
{message},
true)
end
end
end
local send_alert_about_missing_train_icon = {name = MISSING_TRAIN_NAME, type = "fluid"}
---@param r_stop LuaEntity
---@param p_stop LuaEntity
---@param message string
function send_alert_about_missing_train(r_stop, p_stop, message)
for _, player in pairs(r_stop.force.players) do
player.add_custom_alert(
r_stop,
send_alert_about_missing_train_icon,
{message, r_stop.backer_name, p_stop.backer_name},
true)
end
end
---@param train LuaTrain
function send_alert_sounds(train)
local loco = get_any_train_entity(train)
if loco then
for _, player in pairs(loco.force.players) do
player.play_sound({path = ALERT_SOUND})
end
end
end
---@param r_stop LuaEntity
---@param p_stop LuaEntity
function send_alert_missing_train(r_stop, p_stop)
send_alert_about_missing_train(r_stop, p_stop, "cybersyn-messages.missing-train")
end
---@param r_stop LuaEntity
---@param p_stop LuaEntity
function send_alert_no_train_has_capacity(r_stop, p_stop)
send_alert_about_missing_train(r_stop, p_stop, "cybersyn-messages.no-train-has-capacity")
end
---@param r_stop LuaEntity
---@param p_stop LuaEntity
function send_alert_no_train_matches_r_layout(r_stop, p_stop)
send_alert_about_missing_train(r_stop, p_stop, "cybersyn-messages.no-train-matches-r-layout")
end
---@param r_stop LuaEntity
---@param p_stop LuaEntity
function send_alert_no_train_matches_p_layout(r_stop, p_stop)
send_alert_about_missing_train(r_stop, p_stop, "cybersyn-messages.no-train-matches-p-layout")
end
local send_stuck_train_alert_icon = {name = LOST_TRAIN_NAME, type = "fluid"}
---@param map_data MapData
---@param train LuaTrain
function send_alert_stuck_train(map_data, train)
send_alert_for_train(train, send_stuck_train_alert_icon, "cybersyn-messages.stuck-train")
map_data.active_alerts = map_data.active_alerts or {}
map_data.active_alerts[train.id] = {train, 1, map_data.total_ticks}
end
local send_nonempty_train_in_depot_alert_icon = {name = NONEMPTY_TRAIN_NAME, type = "fluid"}
---@param map_data MapData
---@param train LuaTrain
function send_alert_nonempty_train_in_depot(map_data, train)
send_alert_for_train(train, send_nonempty_train_in_depot_alert_icon, "cybersyn-messages.nonempty-train")
send_alert_sounds(train)
map_data.active_alerts = map_data.active_alerts or {}
map_data.active_alerts[train.id] = {train, 2, map_data.total_ticks}
end
local send_lost_train_alert_icon = {name = LOST_TRAIN_NAME, type = "fluid"}
---@param map_data MapData
---@param train LuaTrain
function send_alert_depot_of_train_broken(map_data, train)
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.depot-broken")
send_alert_sounds(train)
map_data.active_alerts = map_data.active_alerts or {}
map_data.active_alerts[train.id] = {train, 3, map_data.total_ticks}
end
---@param map_data MapData
---@param train LuaTrain
function send_alert_station_of_train_broken(map_data, train)
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.station-broken")
send_alert_sounds(train)
map_data.active_alerts = map_data.active_alerts or {}
map_data.active_alerts[train.id] = {train, 4, map_data.total_ticks}
end
---@param map_data MapData
---@param train LuaTrain
function send_alert_refueler_of_train_broken(map_data, train)
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.refueler-broken")
send_alert_sounds(train)
map_data.active_alerts = map_data.active_alerts or {}
map_data.active_alerts[train.id] = {train, 5, map_data.total_ticks}
end
---@param map_data MapData
---@param train LuaTrain
function send_alert_train_at_incorrect_station(map_data, train)
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.train-at-incorrect")
send_alert_sounds(train)
map_data.active_alerts = map_data.active_alerts or {}
map_data.active_alerts[train.id] = {train, 6, map_data.total_ticks}
end
---@param map_data MapData
---@param train LuaTrain
function send_alert_cannot_path_between_surfaces(map_data, train)
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.cannot-path-between-surfaces")
send_alert_sounds(train)
map_data.active_alerts = map_data.active_alerts or {}
map_data.active_alerts[train.id] = {train, 7, map_data.total_ticks}
end
---@param train LuaTrain
function send_alert_unexpected_train(train)
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.unexpected-train")
end
---@param map_data MapData
function process_active_alerts(map_data)
for train_id, data in pairs(map_data.active_alerts) do
local train = data[1]
if train.valid then
local id = data[2]
if id == 1 then
send_alert_for_train(train, send_stuck_train_alert_icon, "cybersyn-messages.stuck-train")
elseif id == 2 then
--this is an alert that we have to actively check if we can clear
local is_train_empty = next(train.get_contents()) == nil and next(train.get_fluid_contents()) == nil
if is_train_empty then
--NOTE: this function could get confused being called internally, be sure it can handle that
on_train_changed({train = train})
else
send_alert_for_train(train, send_nonempty_train_in_depot_alert_icon, "cybersyn-messages.nonempty-train")
end
elseif id == 3 then
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.depot-broken")
elseif id == 4 then
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.station-broken")
elseif id == 5 then
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.refueler-broken")
elseif id == 6 then
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.train-at-incorrect")
elseif id == 7 then
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.cannot-path-between-surfaces")
end
else
map_data.active_alerts[train_id] = nil
end
end
end