Files
project-cybersyn/mtc/scripts/main.lua
Monica Moniot 0355639ba5 added events
2022-10-08 11:39:25 -04:00

220 lines
6.5 KiB
Lua

--By Monica Moniot
local function on_station_built(map_data, stop)
local station = {
deliveries_total = 0,
train_limit = 100,
priority = 0,
last_delivery_tick = 0,
r_threshold = 0,
p_threshold = 0,
entity = stop,
--train_layout: [ [ {
-- [car_type]: true|nil
--} ] ]
accepted_layouts = {
--[layout_id]: true|nil
}
}
map_data.stations[stop.unit_number] = station
end
local function on_station_broken(map_data, stop)
end
local function find_and_add_all_stations(map_data)
for _, surface in pairs(game.surfaces) do
local stops = surface.find_entities_filtered({type="train-stop"})
if stops then
for k, stop in pairs(stops) do
if stop.name == BUFFER_STATION_NAME then
local station = map_data.stations[stop.unit_number]
if not station then
on_station_built(map_data, stop)
end
end
end
end
end
end
local function on_failed_delivery(map_data, train)
if train.status == STATUS_D or train.status == STATUS_D_TO_P or train.status == STATUS_P then
local station = map_data.stations[train.p_station_id]
for i, item in ipairs(train.manifest) do
station.deliveries[item.name] = station.deliveries[item.name] + item.count
end
end
if train.status ~= STATUS_R_TO_D then
local station = map_data.stations[train.r_station_id]
for i, item in ipairs(train.manifest) do
station.deliveries[item.name] = station.deliveries[item.name] - item.count
end
end
--TODO: change circuit outputs
train.r_station_id = 0
train.p_station_id = 0
train.manifest = nil
--NOTE: must change train status after call or remove it from tracked trains
end
local function on_train_arrives_depot(map_data, train_entity)
local train = map_data.trains[train_entity.id]
if train then
if train.manifest then
if train.status == STATUS_R_TO_D then
--succeeded delivery
train.p_station_id = 0
train.r_station_id = 0
train.manifest = nil
else
on_failed_delivery(map_data, train)
end
end
train.depot_id = train_entity.station.unit_number
train.depot_name = train_entity.station.backer_name
train.status = STATUS_D
map_data.trains_available[train_entity.id] = true
else
map_data.trains[train_entity.id] = {
depot_id = train_entity.station.unit_number,
depot_name = train_entity.station.backer_name,
status = STATUS_D,
entity = train_entity,
layout_id = 0,
item_slot_capacity = 0,
fluid_capacity = 0,
p_station = 0,
r_station = 0,
manifest = nil,
}
end
map_data.trains_available[train_entity.id] = true
end
local function on_train_arrives_buffer(map_data, station_id, train)
if train.manifest then
if train.status == STATUS_D_TO_P then
if train.p_station_id == station_id then
train.status = STATUS_P
--TODO: change circuit outputs
end
elseif train.status == STATUS_P_TO_R then
if train.r_station_id == station_id then
train.status = STATUS_R
--TODO: change circuit outputs
end
else
on_failed_delivery(map_data, train)
map_data.trains[train.entity.id] = nil
end
else
--train is lost somehow, probably from player intervention
map_data.trains[train.entity.id] = nil
end
end
local function on_train_leaves_buffer(map_data, train)
if train.manifest then
if train.status == STATUS_P then
train.status = STATUS_P_TO_R
local station = map_data.stations[train.p_station_id]
for i, item in ipairs(train.manifest) do
station.deliveries[item.name] = station.deliveries[item.name] + item.count
end
--TODO: change circuit outputs
elseif train.status == STATUS_R then
train.status = STATUS_R_TO_D
local station = map_data.stations[train.r_station_id]
for i, item in ipairs(train.manifest) do
station.deliveries[item.name] = station.deliveries[item.name] - item.count
end
--TODO: change circuit outputs
end
end
end
local function on_train_broken(map_data, train)
if train.manifest then
on_failed_delivery(map_data, train)
map_data.trains[train.entity.id] = nil
end
end
local function on_tick(event)
tick(global.stations, global.trains_available, global.total_ticks)
global.total_ticks = global.total_ticks + 1
end
local function on_built(event)
local entity = event.entity or event.created_entity or event.destination
if not entity or not entity.valid or entity.name ~= BUFFER_STATION_NAME then return end
on_station_built(global, entity)
end
local function on_broken(event)
local entity = event.entity
if not entity or not entity.valid then return end
if entity.train then
local train = global.trains[entity.id]
if train then
on_train_broken(global, entity.train)
end
elseif entity.name == BUFFER_STATION_NAME then
on_station_broken(entity.unit_number)
end
end
local function on_train_changed(event)
local train_e = event.train
local train = global.trains[train_e.id]
if train_e.state == defines.train_state.wait_station and train_e.station ~= nil then
if train_e.station.name == DEPOT_STATION_NAME then
on_train_arrives_depot(global, train_e)
elseif train_e.station.name == BUFFER_STATION_NAME then
if train then
on_train_arrives_buffer(global, train_e.station.unit_number, train)
end
end
elseif event.old_state == defines.train_state.wait_station then
if train and train.is_at_buffer then
on_train_leaves_buffer(global, train)
end
end
end
local filter_built = {{filter = "type", type = "train-stop"}}
local filter_broken = {{filter = "type", type = "train-stop"}, {filter = "rolling-stock"}}
local function register_events()
script.on_event(defines.events.on_built_entity, on_built, filter_built)
script.on_event(defines.events.on_robot_built_entity, on_built, filter_built)
script.on_event({defines.events.script_raised_built, defines.events.script_raised_revive, defines.events.on_entity_cloned}, on_built)
script.on_event(defines.events.on_pre_player_mined_item, on_broken, filter_broken)
script.on_event(defines.events.on_robot_pre_mined, on_broken, filter_broken)
script.on_event(defines.events.on_entity_died, on_broken, filter_broken)
script.on_event(defines.events.script_raised_destroy, on_broken)
script.on_event({defines.events.on_pre_surface_deleted, defines.events.on_pre_surface_cleared}, on_surface_removed)
-- script.on_nth_tick(nil)
script.on_nth_tick(controller_nth_tick, on_tick)
script.on_event(defines.events.on_train_created, on_train_built)
script.on_event(defines.events.on_train_changed_state, on_train_changed)
end
script.on_load(function()
register_events()
end)
script.on_init(function()
register_events()
end)
script.on_configuration_changed(function(data)
register_events()
end)