---@meta ---@diagnostic disable --$Factorio 1.1.72 --$Overlay 5 --$Section LuaTile -- This file is automatically generated. Edits will be overwritten. ---A single "square" on the map. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTile.html) ---@class LuaTile:LuaObject ---[R] ---The name of the [LuaTilePrototype](https://lua-api.factorio.com/latest/LuaTilePrototype.html) hidden under this tile, if any. During normal gameplay, only [non-mineable](https://lua-api.factorio.com/latest/LuaTilePrototype.html#LuaTilePrototype.mineable_properties) tiles can become hidden. This can however be circumvented with [LuaSurface::set_hidden_tile](https://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.set_hidden_tile). --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.hidden_tile) ---@field hidden_tile? string ---[R] ---Prototype name of this tile. E.g. `"sand-3"` or `"grass-2"`. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.name) ---@field name string ---[R] ---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.object_name) ---@field object_name string ---[R] ---The position this tile references. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.position) ---@field position TilePosition ---[R] --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.prototype) ---@field prototype LuaTilePrototype ---[R] ---The surface this tile is on. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.surface) ---@field surface LuaSurface ---[R] ---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.valid) ---@field valid boolean local LuaTile={ ---Cancels deconstruction if it is scheduled, does nothing otherwise. --- ---**Events:** --- * May raise [on_cancelled_deconstruction](https://lua-api.factorio.com/latest/events.html#on_cancelled_deconstruction) instantly. ---Raised if the tile's deconstruction was successfully cancelled. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.cancel_deconstruction) ---@param force ForceIdentification@The force who did the deconstruction order. ---@param player PlayerIdentification?@The player to set the last_user to if any. cancel_deconstruction=function(force,player)end, ---What type of things can collide with this tile? --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.collides_with) --- ---### Example ---Check if the character would collide with a tile ---``` ---game.player.print(tostring(game.player.surface.get_tile(1, 1).collides_with("player-layer"))) ---``` ---@param layer CollisionMaskLayer ---@return boolean collides_with=function(layer)end, ---Gets all tile ghosts on this tile. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.get_tile_ghosts) ---@param force ForceIdentification?@Get tile ghosts of this force. ---@return LuaTile[] get_tile_ghosts=function(force)end, ---Does this tile have any tile ghosts on it. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.has_tile_ghost) ---@param force ForceIdentification?@Check for tile ghosts of this force. ---@return boolean has_tile_ghost=function(force)end, ---All methods and properties that this object supports. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.help) ---@return string help=function()end, ---Orders deconstruction of this tile by the given force. --- ---**Events:** --- * May raise [on_marked_for_deconstruction](https://lua-api.factorio.com/latest/events.html#on_marked_for_deconstruction) instantly. ---Raised if the tile was successfully marked for deconstruction. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.order_deconstruction) ---@param force ForceIdentification@The force whose robots are supposed to do the deconstruction. ---@param player PlayerIdentification?@The player to set the last_user to if any. ---@return LuaEntity?@The deconstructible tile proxy created, if any. order_deconstruction=function(force,player)end, ---Is this tile marked for deconstruction? --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.to_be_deconstructed) ---@param force ForceIdentification?@The force who did the deconstruction order. ---@return boolean to_be_deconstructed=function(force)end, }