---@meta ---@diagnostic disable --$Factorio 1.1.72 --$Overlay 5 --$Section LuaTechnology -- This file is automatically generated. Edits will be overwritten. ---One research item. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html) ---@class LuaTechnology:LuaObject ---[R] ---Effects applied when this technology is researched. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.effects) ---@field effects TechnologyModifier[] ---[RW] ---Can this technology be researched? --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.enabled) ---@field enabled boolean ---[R] ---The force this technology belongs to. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.force) ---@field force LuaForce ---[RW] ---The current level of this technology. For level-based technology writing to this is the same as researching the technology to the previous level. Writing the level will set [LuaTechnology::enabled](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.enabled) to `true`. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.level) ---@field level uint ---[R] --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.localised_description) ---@field localised_description LocalisedString ---[R] ---Localised name of this technology. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.localised_name) ---@field localised_name LocalisedString ---[R] ---Name of this technology. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.name) ---@field name string ---[R] ---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.object_name) ---@field object_name string ---[R] ---The string used to alphabetically sort these prototypes. It is a simple string that has no additional semantic meaning. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.order) ---@field order string ---[R] ---Prerequisites of this technology. The result maps technology name to the [LuaTechnology](https://lua-api.factorio.com/latest/LuaTechnology.html) object. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.prerequisites) ---@field prerequisites {[string]: LuaTechnology} ---[R] ---The prototype of this technology. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.prototype) ---@field prototype LuaTechnologyPrototype ---[R] ---The number of research units required for this technology. --- ---**Note:** This is multiplied by the current research cost multiplier, unless [LuaTechnologyPrototype::ignore_tech_cost_multiplier](https://lua-api.factorio.com/latest/LuaTechnologyPrototype.html#LuaTechnologyPrototype.ignore_tech_cost_multiplier) is `true`. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.research_unit_count) ---@field research_unit_count uint ---[R] ---The count formula used for this infinite research. `nil` if this research isn't infinite. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.research_unit_count_formula) ---@field research_unit_count_formula? string ---[R] ---Amount of energy required to finish a unit of research. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.research_unit_energy) ---@field research_unit_energy double ---[R] ---The types of ingredients that labs will require to research this technology. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.research_unit_ingredients) ---@field research_unit_ingredients Ingredient[] ---[RW] ---Has this technology been researched? Switching from `false` to `true` will trigger the technology advancement perks; switching from `true` to `false` will reverse them. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.researched) ---@field researched boolean ---[R] ---Is this an upgrade-type research? --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.upgrade) ---@field upgrade boolean ---[R] ---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.valid) ---@field valid boolean ---[RW] ---If this technology will be visible in the research GUI even though it is disabled. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.visible_when_disabled) ---@field visible_when_disabled boolean local LuaTechnology={ ---All methods and properties that this object supports. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.help) ---@return string help=function()end, ---Reload this technology from its prototype. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTechnology.html#LuaTechnology.reload) reload=function()end, }