---@meta ---@diagnostic disable --$Factorio 1.1.72 --$Overlay 5 --$Section LuaLampControlBehavior -- This file is automatically generated. Edits will be overwritten. ---Control behavior for lamps. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaLampControlBehavior.html) ---@class LuaLampControlBehavior:LuaGenericOnOffControlBehavior ---[R] ---The color the lamp is showing, if any. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaLampControlBehavior.html#LuaLampControlBehavior.color) ---@field color? Color ---[R] ---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaLampControlBehavior.html#LuaLampControlBehavior.object_name) ---@field object_name string ---[RW] ---`true` if the lamp should set the color from the circuit network signals. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaLampControlBehavior.html#LuaLampControlBehavior.use_colors) ---@field use_colors boolean ---[R] ---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaLampControlBehavior.html#LuaLampControlBehavior.valid) ---@field valid boolean local LuaLampControlBehavior={ ---All methods and properties that this object supports. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaLampControlBehavior.html#LuaLampControlBehavior.help) ---@return string help=function()end, }