---@meta ---@diagnostic disable --$Factorio 1.1.72 --$Overlay 5 --$Section LuaGroup -- This file is automatically generated. Edits will be overwritten. ---Item group or subgroup. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html) ---@class LuaGroup:LuaObject ---[R] ---The parent group, if any. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.group) ---@field group? LuaGroup ---[R] ---Localised name of the group. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.localised_name) ---@field localised_name? LocalisedString ---[R] --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.name) ---@field name? string ---[R] ---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.object_name) ---@field object_name string ---[R] ---The string used to alphabetically sort these prototypes. It is a simple string that has no additional semantic meaning. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.order) ---@field order string ---[R] ---The additional order value used in recipe ordering. Can only be used on groups, not on subgroups. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.order_in_recipe) ---@field order_in_recipe? string ---[R] ---Subgroups of this group. Can only be used on groups, not on subgroups. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.subgroups) ---@field subgroups? LuaGroup[] ---[R] --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.type) ---@field type? string ---[R] ---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.valid) ---@field valid boolean local LuaGroup={ ---All methods and properties that this object supports. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.help) ---@return string help=function()end, }