---@meta ---@diagnostic disable --$Factorio 1.1.72 --$Overlay 5 --$Section LuaCircuitNetwork -- This file is automatically generated. Edits will be overwritten. ---A circuit network associated with a given entity, connector, and wire type. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html) ---@class LuaCircuitNetwork:LuaObject ---[R] ---The circuit connector ID on the associated entity this network was gotten from. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.circuit_connector_id) ---@field circuit_connector_id defines.circuit_connector_id ---[R] ---The number of circuits connected to this network. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.connected_circuit_count) ---@field connected_circuit_count uint ---[R] ---The entity this circuit network reference is associated with. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.entity) ---@field entity LuaEntity ---[R] ---The circuit networks ID. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.network_id) ---@field network_id uint ---[R] ---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.object_name) ---@field object_name string ---[R] ---The circuit network signals last tick. `nil` if there were no signals last tick. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.signals) ---@field signals? Signal[] ---[R] ---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.valid) ---@field valid boolean ---[R] ---The wire type this network is associated with. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.wire_type) ---@field wire_type defines.wire_type local LuaCircuitNetwork={ ---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.get_signal) ---@param signal SignalID@The signal to read. ---@return int@The current value of the signal. get_signal=function(signal)end, ---All methods and properties that this object supports. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaCircuitNetwork.html#LuaCircuitNetwork.help) ---@return string help=function()end, }