local gui = require("__flib__.gui-lite") local constants = require("scripts.gui.constants") --local actions = require("scripts.gui.actions") local templates = require("scripts.gui.templates") local stations_tab = require("scripts.gui.stations") --local trains_tab = require("scripts.gui.trains") --local depots_tab = require("scripts.gui.depots") local inventory_tab = require("scripts.gui.inventory") --local history_tab = require("scripts.gui.history") --local alerts_tab = require("scripts.gui.alerts") local util = require("scripts.gui.util") local manager = {} --- @param player LuaPlayer function manager.create(player) local widths = constants.gui["en"] ---@type table local refs = {} gui.add(player.gui.screen, { { name = "manager_window", type = "frame", direction = "vertical", visible = false, --handler = manager.handle.manager_close, children = { { name = "manager_titlebar", type = "flow", style = "flib_titlebar_flow", handler = manager.handle.manager_titlebar_click, children = { { type = "label", style = "frame_title", caption = { "mod-name.cybersyn" }, ignored_by_interaction = true }, { type = "empty-widget", style = "flib_titlebar_drag_handle", ignored_by_interaction = true }, { name = "manager_dispatcher_status_label", type = "label", style = "bold_label", style_mods = { font_color = constants.colors.red.tbl, left_margin = -4, top_margin = 1 }, caption = { "cybersyn-gui.dispatcher-disabled" }, tooltip = { "cybersyn-gui.dispatcher-disabled-description" }, visible = not settings.global["cybersyn-enable-planner"].value, }, templates.frame_action_button("manager_pin_button", "ltnm_pin", { "cybersyn-gui.keep-open" }, manager.handle.manager_pin),--on_gui_clicked templates.frame_action_button("manager_refresh_button", "ltnm_refresh", { "cybersyn-gui.refresh-tooltip" }, manager.handle.manager_refresh_click),--on_gui_clicked templates.frame_action_button(nil, "utility/close", { "gui.close-instruction" }, manager.handle.manager_close),--on_gui_clicked }, }, { type = "frame", style = "inside_deep_frame", direction = "vertical", children = { { type = "frame", style = "ltnm_main_toolbar_frame", children = { { type = "label", style = "subheader_caption_label", caption = { "cybersyn-gui.search-label" } }, { name = "manager_text_search_field", type = "textfield", clear_and_focus_on_right_click = true, handler = manager.handle.manager_update_text_search, --on_gui_text_changed }, -- item search box commented out. It *works*, but, the filtering logic only checks delivieres, so I'm not sure what Mami intended it for, so I'm leaving it off for now... --{ type = "label", style = "subheader_caption_label", caption = { "cybersyn-gui.search-item-label" } }, --{ -- name = "manager_item_search_field", -- type = "textfield", -- clear_and_focus_on_right_click = true, -- handler = manager.handle.manager_update_item_search, --on_gui_text_changed --}, { type = "empty-widget", style = "flib_horizontal_pusher" }, { type = "label", style = "caption_label", caption = { "cybersyn-gui.network-name-label" } }, { type= "choose-elem-button", name="network", style="slot_button_in_shallow_frame", elem_type="signal", tooltip={"cybersyn-gui.network-tooltip"}, signal=NETWORK_SIGNAL_GUI_DEFAULT, handler=manager.handle.manager_update_network_name, }, { type = "label", style = "caption_label", caption = { "cybersyn-gui.network-id-label" } }, { name = "manager_network_mask_field", type = "textfield", style_mods = { width = 120 }, numeric = true, allow_negative = true, clear_and_focus_on_right_click = true, text = "-1", handler = manager.handle.manager_update_network_mask, --on_gui_text_changed }, { type = "label", style = "caption_label", caption = { "cybersyn-gui.surface-label" } }, { name = "manager_surface_dropdown", type = "drop-down", handler = manager.handle.manager_update_surface, --on_gui_selection_state_changed }, }, }, { name = "manager_tabbed_pane", type = "tabbed-pane", style = "ltnm_tabbed_pane", stations_tab.create(widths), inventory_tab.create(), selected_tab_index = 1, }, }, }, }, }, }, refs) refs.manager_titlebar.drag_target = refs.manager_window refs.manager_window.force_auto_center() return refs end function manager.build(player_data) local refs = player_data.refs -- Surface dropdown --- @type LuaGuiElement local surface_dropdown = refs.manager_surface_dropdown local surfaces = game.surfaces local selected_surface_id = player_data.search_surface_idx local currently_selected_index = surface_dropdown.selected_index local currently_selected_surface = nil if currently_selected_index ~= (nil or 0) then currently_selected_surface = surface_dropdown.get_item(currently_selected_index) end surface_dropdown.clear_items() i = 0 for name, _ in pairs(surfaces) do i = i + 1 surface_dropdown.add_item(name, i) --reselect same surface if name == currently_selected_surface then refs.manager_surface_dropdown.selected_index = i end end -- Validate that the selected index still exist if selected_surface_id then local selected_surface = game.get_surface(selected_surface_id) -- If the surface was invalidated since last update, reset to all if not selected_surface then player_data.search_surface_idx = -1 end else player_data.search_surface_idx = -1 end end --- @param map_data MapData --- @param player_data PlayerData function manager.update(map_data, player_data) manager.build(player_data) stations_tab.build(map_data, player_data) inventory_tab.build(map_data, player_data) end manager.handle = {} --- @param e {player_index: uint} function manager.wrapper(e, handler) local player = game.get_player(e.player_index) if not player then return end local player_data = global.manager.players[e.player_index] handler(player, player_data, player_data.refs, e) end local function toggle_fab(elem, sprite, state) if state then elem.style = "flib_selected_frame_action_button" elem.sprite = sprite .. "_black" else elem.style = "frame_action_button" elem.sprite = sprite .. "_white" end end --- @param player LuaPlayer --- @param player_data PlayerData --- @param refs table function manager.handle.manager_open(player, player_data, refs) refs.manager_window.bring_to_front() refs.manager_window.visible = true player_data.visible = true if not player_data.pinning then player.opened = refs.manager_window end player_data.is_manager_open = true player.set_shortcut_toggled("cybersyn-toggle-gui", true) end --- @param player LuaPlayer --- @param player_data PlayerData --- @param refs table function manager.handle.manager_close(player, player_data, refs) util.close_manager_window(player, player_data, refs) player_data.refs.manager_window.destroy() player_data.refs = manager.create(player) end --- @param player LuaPlayer --- @param player_data PlayerData --- @param refs table function manager.handle.manager_toggle(player, player_data, refs) if player_data.is_manager_open then manager.handle.manager_close(player, player_data, refs) else manager.handle.manager_open(player, player_data, refs) end end --- @param player LuaPlayer --- @param player_data PlayerData --- @param refs table function manager.handle.manager_recenter(player, player_data, refs) refs.window.force_auto_center() end --- @param player LuaPlayer --- @param player_data PlayerData --- @param refs table function manager.handle.manager_toggle_auto_refresh(player, player_data, refs) player_data.auto_refresh = not player_data.auto_refresh toggle_fab(refs.manager_refresh_button, "ltnm_refresh", player_data.auto_refresh) end --- @param player LuaPlayer --- @param player_data PlayerData --- @param refs table function manager.handle.manager_toggle_pinned(player, player_data, refs) player_data.pinned = not player_data.pinned toggle_fab(refs.manager_pin_button, "ltnm_pin", player_data.pinned) end --- @param player LuaPlayer --- @param player_data PlayerData --- @param refs table --- @param e GuiEventData function manager.handle.manager_update_text_search(player, player_data, refs, e) local query = e.text if query then -- Input sanitization for pattern, replacement in pairs(constants.input_sanitizers) do query = string.gsub(query, pattern, replacement) end end player_data.search_query = query end --- @param player LuaPlayer --- @param player_data PlayerData --- @param refs table --- @param e GuiEventData function manager.handle.manager_update_item_search(player, player_data, refs, e) local query = e.text if query then -- Input sanitization for pattern, replacement in pairs(constants.input_sanitizers) do query = string.gsub(query, pattern, replacement) end end player_data.search_item = query end --- @param player LuaPlayer --- @param player_data PlayerData --- @param refs table function manager.handle.manager_update_network_name(player, player_data, refs, e) local element = e.element local signal = element.elem_value if signal then player_data.search_network_name = signal.name else player_data.search_network_name = nil end end --- @param player LuaPlayer --- @param player_data PlayerData --- @param refs table function manager.handle.manager_update_network_mask(player, player_data, refs, e) player_data.search_network_mask = tonumber(e.text) or -1 end --- @param player LuaPlayer --- @param player_data PlayerData --- @param refs table function manager.handle.manager_update_surface(player, player_data, refs, e) --- @type LuaGuiElement local element = e.element local i = element.selected_index local refs = player_data.refs local surface_id = -1 if i > 0 then local surface_name = refs.manager_surface_dropdown.get_item(i) local surface = game.get_surface(surface_name) surface_id = surface.index end player_data.search_surface_idx = surface_id end gui.add_handlers(manager.handle, manager.wrapper) return manager