--By Mami local flib_gui = require("__flib__.gui") local flib_event = require("__flib__.event") local RED = "utility/status_not_working" local GREEN = "utility/status_working" local YELLOW = "utility/status_yellow" local STATUS_SPRITES = {} STATUS_SPRITES[defines.entity_status.working] = GREEN STATUS_SPRITES[defines.entity_status.normal] = GREEN STATUS_SPRITES[defines.entity_status.no_power] = RED STATUS_SPRITES[defines.entity_status.low_power] = YELLOW STATUS_SPRITES[defines.entity_status.disabled_by_control_behavior] = RED STATUS_SPRITES[defines.entity_status.disabled_by_script] = RED STATUS_SPRITES[defines.entity_status.marked_for_deconstruction] = RED local STATUS_SPRITES_DEFAULT = RED local STATUS_NAMES = {} STATUS_NAMES[defines.entity_status.working] = "entity-status.working" STATUS_NAMES[defines.entity_status.normal] = "entity-status.normal" STATUS_NAMES[defines.entity_status.no_power] = "entity-status.no-power" STATUS_NAMES[defines.entity_status.low_power] = "entity-status.low-power" STATUS_NAMES[defines.entity_status.disabled_by_control_behavior] = "entity-status.disabled" STATUS_NAMES[defines.entity_status.disabled_by_script] = "entity-status.disabled-by-script" STATUS_NAMES[defines.entity_status.marked_for_deconstruction] = "entity-status.marked-for-deconstruction" STATUS_NAMES_DEFAULT = "entity-status.disabled" ---@param comb LuaEntity ---@param player LuaPlayer function gui_opened(comb, player) local rootgui = player.gui.screen local selected_index, signal, check, switch_state = get_comb_gui_settings(comb) local window = flib_gui.build(rootgui, { {type="frame", direction="vertical", ref={"main_window"}, name=COMBINATOR_NAME, children={ --title bar {type="flow", ref={"titlebar"}, children={ {type="label", style="frame_title", caption={"cybersyn-gui.combinator-title"}, elem_mods={ignored_by_interaction=true}}, {type="empty-widget", style="flib_titlebar_drag_handle", elem_mods={ignored_by_interaction=true}}, {type="sprite-button", style="frame_action_button", mouse_button_filter={"left"}, sprite="utility/close_white", hovered_sprite="utility/close_black", name=COMBINATOR_NAME, actions={ on_click = {"close", comb.unit_number} }} }}, {type="frame", style="inside_shallow_frame_with_padding", style_mods={padding=12}, children={ {type="flow", direction="vertical", style_mods={horizontal_align="left"}, children={ --status {type="flow", style="status_flow", direction="horizontal", style_mods={vertical_align="center", horizontally_stretchable=true, bottom_padding=4}, children={ {type="sprite", sprite=STATUS_SPRITES[comb.status] or STATUS_SPRITES_DEFAULT, style="status_image", ref={"status_icon"}, style_mods={stretch_image_to_widget_size=true}}, {type="label", caption={STATUS_NAMES[comb.status] or STATUS_NAMES_DEFAULT}, ref={"status_label"}} }}, --preview {type="frame", style="deep_frame_in_shallow_frame", style_mods={minimal_width=0, horizontally_stretchable=true, padding=0}, children={ {type="entity-preview", style="wide_entity_button", ref={"preview"}}, }}, --drop down {type="label", style="heading_3_label", caption={"cybersyn-gui.operation"}, style_mods={top_padding=8}}, {type="flow", name="top", direction="horizontal", style_mods={vertical_align="center"}, children={ {type="drop-down", style_mods={top_padding=3, right_margin=8}, ref={"operation"}, actions={ on_selection_state_changed={"drop-down", comb.unit_number} }, selected_index=selected_index, items={ {"cybersyn-gui.comb1"}, {"cybersyn-gui.comb2"}, {"cybersyn-gui.depot"}, {"cybersyn-gui.wagon-manifest"}, }}, {type="switch", name="switch", ref={"switch"}, allow_none_state=true, switch_state=switch_state, left_label_caption={"cybersyn-gui.switch-provide"}, right_label_caption={"cybersyn-gui.switch-request"}, left_label_tooltip={"cybersyn-gui.switch-provide-tooltip"}, right_label_tooltip={"cybersyn-gui.switch-request-tooltip"}, actions={ on_switch_state_changed={"switch", comb.unit_number} }} }}, ---choose-elem-button {type="line", style_mods={top_padding=10}}, {type="label", name="network_label", ref={"network_label"}, style="heading_3_label", caption={"cybersyn-gui.network"}, style_mods={top_padding=8}}, {type="flow", name="bottom", direction="horizontal", style_mods={vertical_align="center"}, children={ {type="choose-elem-button", name="network", style="slot_button_in_shallow_frame", ref={"network"}, elem_type="signal", tooltip={"cybersyn-gui.network-tooltip"}, signal=signal, style_mods={bottom_margin=1, right_margin=6}, actions={ on_elem_changed={"choose-elem-button", comb.unit_number} }}, {type="checkbox", name="radio_button", ref={"radio_button"}, state=check, tooltip={"cybersyn-gui.auto-tooltip"}, actions={ on_checked_state_changed={"radio_button", comb.unit_number} }}, {type="label", name="radio_label", style_mods={left_padding=3}, ref={"radio_label"}, caption={"cybersyn-gui.auto-description"}}, }} }} }} }} }) window.preview.entity = comb window.titlebar.drag_target = window.main_window window.main_window.force_auto_center() window.network.visible = selected_index == 1 or selected_index == 3 window.network_label.visible = selected_index == 1 or selected_index == 3 window.radio_button.visible = selected_index == 1 window.radio_label.visible = selected_index == 1 window.switch.visible = selected_index == 1 player.opened = window.main_window end local function on_gui_opened(event) local entity = event.entity if not entity or not entity.valid or entity.name ~= COMBINATOR_NAME then return end local player = game.get_player(event.player_index) if not player then return end gui_opened(entity, player) end local function on_gui_closed(event) if not event.element or event.element.name ~= COMBINATOR_NAME then return end local player = game.get_player(event.player_index) if not player then return end local rootgui = player.gui.screen if rootgui[COMBINATOR_NAME] then rootgui[COMBINATOR_NAME].destroy() player.play_sound({path = COMBINATOR_CLOSE_SOUND}) end end function register_gui_actions() flib_gui.hook_events(function(event) local msg = flib_gui.read_action(event) if msg then local player = game.get_player(event.player_index) if not player then return end local rootgui = player.gui.screen -- read the action to determine what to do if msg[1] == "close" then if rootgui[COMBINATOR_NAME] then rootgui[COMBINATOR_NAME].destroy() player.play_sound({path = COMBINATOR_CLOSE_SOUND}) end elseif msg[1] == "drop-down" then local element = event.element if not element then return end local comb = global.to_comb[msg[2]] if not comb or not comb.valid then return end local top_flow = element.parent local all_flow = top_flow.parent local bottom_flow = all_flow.bottom local param if element.selected_index == 1 then set_comb_operation(comb, OPERATION_PRIMARY_IO) top_flow["switch"].visible = true all_flow["network_label"].visible = true bottom_flow["network"].visible = true bottom_flow["radio_button"].visible = true bottom_flow["radio_label"].visible = true elseif element.selected_index == 2 then set_comb_operation(comb, OPERATION_SECONDARY_IO) top_flow["switch"].visible = false all_flow["network_label"].visible = false bottom_flow["network"].visible = false bottom_flow["radio_button"].visible = false bottom_flow["radio_label"].visible = false elseif element.selected_index == 3 then set_comb_operation(comb, OPERATION_DEPOT) top_flow["switch"].visible = false all_flow["network_label"].visible = true bottom_flow["network"].visible = true bottom_flow["radio_button"].visible = false bottom_flow["radio_label"].visible = false elseif element.selected_index == 4 then set_comb_operation(comb, OPERATION_WAGON_MANIFEST) top_flow["switch"].visible = false all_flow["network_label"].visible = false bottom_flow["network"].visible = false bottom_flow["radio_button"].visible = false bottom_flow["radio_label"].visible = false else return end combinator_update(global, comb) elseif msg[1] == "choose-elem-button" then local element = event.element if not element then return end local comb = global.to_comb[msg[2]] if not comb or not comb.valid then return end local signal = element.elem_value if signal and (signal.name == "signal-everything" or signal.name == "signal-anything" or signal.name == "signal-each") then signal = nil element.elem_value = nil end set_comb_network_name(comb, signal) combinator_update(global, comb) elseif msg[1] == "radio_button" then local element = event.element if not element then return end local comb = global.to_comb[msg[2]] if not comb or not comb.valid then return end local allows_all_trains = not element.state set_comb_allows_all_trains(comb, allows_all_trains) combinator_update(global, comb) elseif msg[1] == "switch" then local element = event.element if not element then return end local comb = global.to_comb[msg[2]] if not comb or not comb.valid then return end local is_pr_state = (element.switch_state == "none" and 0) or (element.switch_state == "left" and 1) or 2 set_comb_is_pr_state(comb, is_pr_state) combinator_update(global, comb) end end end) flib_event.register(defines.events.on_gui_opened, on_gui_opened) flib_event.register(defines.events.on_gui_closed, on_gui_closed) end