---@meta ---@diagnostic disable --$Factorio 1.1.70 --$Overlay 5 --$Section LuaNamedNoiseExpression -- This file is automatically generated. Edits will be overwritten. ---Prototype of a named noise expression. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaNamedNoiseExpression.html) ---@class LuaNamedNoiseExpression:LuaObject ---[R] ---The expression itself. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaNamedNoiseExpression.html#LuaNamedNoiseExpression.expression) ---@field expression NoiseExpression ---[R] ---Name of the property that this expression is intended to provide a value for, if any. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaNamedNoiseExpression.html#LuaNamedNoiseExpression.intended_property) ---@field intended_property string ---[R] --- ---[View documentation](https://lua-api.factorio.com/latest/LuaNamedNoiseExpression.html#LuaNamedNoiseExpression.localised_description) ---@field localised_description LocalisedString ---[R] --- ---[View documentation](https://lua-api.factorio.com/latest/LuaNamedNoiseExpression.html#LuaNamedNoiseExpression.localised_name) ---@field localised_name LocalisedString ---[R] ---Name of this prototype. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaNamedNoiseExpression.html#LuaNamedNoiseExpression.name) ---@field name string ---[R] ---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaNamedNoiseExpression.html#LuaNamedNoiseExpression.object_name) ---@field object_name string ---[R] ---The string used to alphabetically sort these prototypes. It is a simple string that has no additional semantic meaning. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaNamedNoiseExpression.html#LuaNamedNoiseExpression.order) ---@field order string ---[R] ---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaNamedNoiseExpression.html#LuaNamedNoiseExpression.valid) ---@field valid boolean local LuaNamedNoiseExpression={ ---All methods and properties that this object supports. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaNamedNoiseExpression.html#LuaNamedNoiseExpression.help) ---@return string help=function()end, }