---@meta ---@diagnostic disable --$Factorio 1.1.70 --$Overlay 5 --$Section LuaGui -- This file is automatically generated. Edits will be overwritten. ---The root of the GUI. This type houses the root elements, `top`, `left`, `center`, `goal`, and `screen`, to which other elements can be added to be displayed on screen. --- ---**Note:** Every player can have a different GUI state. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html) ---@class LuaGui:LuaObject ---[R] ---The center part of the GUI. It is a flow element. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.center) ---@field center LuaGuiElement ---[R] ---The children GUI elements mapped by name <> element. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.children) ---@field children {[string]: LuaGuiElement} ---[R] ---The flow used in the objectives window. It is a flow element. The objectives window is only visible when the flow is not empty or the objective text is set. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.goal) ---@field goal LuaGuiElement ---[R] ---The left part of the GUI. It is a flow element inside a scroll pane element. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.left) ---@field left LuaGuiElement ---[R] ---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.object_name) ---@field object_name string ---[R] ---The player who owns this gui. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.player) ---@field player LuaPlayer ---[R] ---For showing a GUI somewhere relative to one of the game GUIs. It is an empty-widget element. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.relative) ---@field relative LuaGuiElement ---[R] ---For showing a GUI somewhere on the entire screen. It is an empty-widget element. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.screen) ---@field screen LuaGuiElement ---[R] ---The top part of the GUI. It is a flow element inside a scroll pane element. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.top) ---@field top LuaGuiElement ---[R] ---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.valid) ---@field valid boolean local LuaGui={ ---All methods and properties that this object supports. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.help) ---@return string help=function()end, ---Returns `true` if sprite_path is valid and contains loaded sprite, otherwise `false`. Sprite path of type `file` doesn't validate if file exists. --- ---If you want to avoid needing a LuaGui object, [LuaGameScript::is_valid_sprite_path](https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.is_valid_sprite_path) can be used instead. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.is_valid_sprite_path) ---@param sprite_path SpritePath@Path to a image. ---@return boolean is_valid_sprite_path=function(sprite_path)end, }