---@meta ---@diagnostic disable --$Factorio 1.1.70 --$Overlay 5 --$Section LuaEquipment -- This file is automatically generated. Edits will be overwritten. ---An item in a [LuaEquipmentGrid](https://lua-api.factorio.com/latest/LuaEquipmentGrid.html), for example a fusion reactor placed in one's power armor. --- ---An equipment reference becomes invalid once the equipment is removed or the equipment grid it resides in is destroyed. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html) ---@class LuaEquipment:LuaObject ---[R] ---The burner energy source for this equipment, if any. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.burner) ---@field burner? LuaBurner ---[RW] ---Current available energy. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.energy) ---@field energy double ---[R] ---Energy generated per tick. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.generator_power) ---@field generator_power double ---[R] ---Maximum amount of energy that can be stored in this equipment. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.max_energy) ---@field max_energy double ---[R] ---Maximum shield value. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.max_shield) ---@field max_shield double ---[R] ---Maximum solar power generated. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.max_solar_power) ---@field max_solar_power double ---[R] ---Movement speed bonus. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.movement_bonus) ---@field movement_bonus double ---[R] ---Name of this equipment. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.name) ---@field name string ---[R] ---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.object_name) ---@field object_name string ---[R] ---Position of this equipment in the equipment grid. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.position) ---@field position EquipmentPosition ---[R] --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.prototype) ---@field prototype LuaEquipmentPrototype ---[R] ---Shape of this equipment. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.shape) ---@field shape LuaEquipment.shape ---[RW] ---Current shield value of the equipment. --- ---**Note:** Can't be set higher than [LuaEquipment::max_shield](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.max_shield). --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.shield) ---@field shield double ---[R] ---Type of this equipment. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.type) ---@field type string ---[R] ---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.valid) ---@field valid boolean local LuaEquipment={ ---All methods and properties that this object supports. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaEquipment.html#LuaEquipment.help) ---@return string help=function()end, }