---@meta ---@diagnostic disable --$Factorio 1.1.69 --$Overlay 5 --$Section LuaConstantCombinatorControlBehavior -- This file is automatically generated. Edits will be overwritten. ---Control behavior for constant combinators. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaConstantCombinatorControlBehavior.html) ---@class LuaConstantCombinatorControlBehavior:LuaControlBehavior ---[RW] ---Turns this constant combinator on and off. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaConstantCombinatorControlBehavior.html#LuaConstantCombinatorControlBehavior.enabled) ---@field enabled boolean ---[R] ---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaConstantCombinatorControlBehavior.html#LuaConstantCombinatorControlBehavior.object_name) ---@field object_name string ---[RW] ---This constant combinator's parameters. `nil` if the [item_slot_count](https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.item_slot_count) of the combinator's prototype is `0`. --- ---Writing `nil` clears the combinator's parameters. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaConstantCombinatorControlBehavior.html#LuaConstantCombinatorControlBehavior.parameters) ---@field parameters? ConstantCombinatorParameters[] ---[R] ---The number of signals this constant combinator supports --- ---[View documentation](https://lua-api.factorio.com/latest/LuaConstantCombinatorControlBehavior.html#LuaConstantCombinatorControlBehavior.signals_count) ---@field signals_count uint ---[R] ---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaConstantCombinatorControlBehavior.html#LuaConstantCombinatorControlBehavior.valid) ---@field valid boolean local LuaConstantCombinatorControlBehavior={ ---Gets the signal at the given index. Returned [Signal](https://lua-api.factorio.com/latest/Concepts.html#Signal) will not contain signal if none is set for the index. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaConstantCombinatorControlBehavior.html#LuaConstantCombinatorControlBehavior.get_signal) ---@param index uint ---@return Signal get_signal=function(index)end, ---All methods and properties that this object supports. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaConstantCombinatorControlBehavior.html#LuaConstantCombinatorControlBehavior.help) ---@return string help=function()end, ---Sets the signal at the given index --- ---[View documentation](https://lua-api.factorio.com/latest/LuaConstantCombinatorControlBehavior.html#LuaConstantCombinatorControlBehavior.set_signal) ---@param index uint ---@param signal Signal set_signal=function(index,signal)end, }