script.on_event(defines.events.on_gui_click, function(event) if event.element.name ~= "allow_list_refresh" then return end --game.print(serpent.block(event.element.tags)) -- < function interface.reset_stop_layout(stop_id, forbidden_entity, force_update) local combId = event.element.tags.id local stopId = storage.to_stop[combId].unit_number remote.call("cybersyn", "reset_stop_layout", stopId, nil, true) update_allow_list_section(event.player_index, combId) end)