---@meta ---@diagnostic disable --$Factorio 1.1.72 --$Overlay 5 --$Section LuaGenericOnOffControlBehavior -- This file is automatically generated. Edits will be overwritten. ---An abstract base class for behaviors that support switching the entity on or off based on some condition. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGenericOnOffControlBehavior.html) ---@class LuaGenericOnOffControlBehavior:LuaControlBehavior ---[RW] ---The circuit condition. Writing `nil` clears the circuit condition. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGenericOnOffControlBehavior.html#LuaGenericOnOffControlBehavior.circuit_condition) --- ---### Example ---Tell an entity to be active (e.g. a lamp to be lit) when it receives a circuit signal of more than 4 chain signals. ---``` ---a_behavior.circuit_condition = {condition={comparator=">", --- first_signal={type="item", name="rail-chain-signal"}, --- constant=4}} ---``` ---@field circuit_condition CircuitConditionDefinition ---[RW] ---`true` if this should connect to the logistic network. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGenericOnOffControlBehavior.html#LuaGenericOnOffControlBehavior.connect_to_logistic_network) ---@field connect_to_logistic_network boolean ---[R] ---If the entity is currently disabled because of the control behavior. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGenericOnOffControlBehavior.html#LuaGenericOnOffControlBehavior.disabled) ---@field disabled boolean ---[RW] ---The logistic condition. Writing `nil` clears the logistic condition. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGenericOnOffControlBehavior.html#LuaGenericOnOffControlBehavior.logistic_condition) --- ---### Example ---Tell an entity to be active (e.g. a lamp to be lit) when the logistics network it's connected to has more than four chain signals. ---``` ---a_behavior.logistic_condition = {condition={comparator=">", --- first_signal={type="item", name="rail-chain-signal"}, --- constant=4}} ---``` ---@field logistic_condition CircuitConditionDefinition ---[R] ---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGenericOnOffControlBehavior.html#LuaGenericOnOffControlBehavior.object_name) ---@field object_name string ---[R] ---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGenericOnOffControlBehavior.html#LuaGenericOnOffControlBehavior.valid) ---@field valid boolean local LuaGenericOnOffControlBehavior={ ---All methods and properties that this object supports. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaGenericOnOffControlBehavior.html#LuaGenericOnOffControlBehavior.help) ---@return string help=function()end, }