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added train timeout
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@@ -1,14 +1,16 @@
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[mod-setting-name]
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cybersyn-ticks-per-second=Dispatcher updates per second
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cybersyn-ticks-per-second=Central planning updates per second
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cybersyn-request-threshold=Default requester threshold
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cybersyn-network-flag=Default network flags
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cybersyn-warmup-time=Station warmup time
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cybersyn-warmup-time=Station warmup time (sec)
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cybersyn-stuck-train-time=Stuck train timeout (sec)
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[mod-setting-description]
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cybersyn-ticks-per-second=How many times per second the dispather should check for new deliveries. Deliveries are made one at a time per update. This value will be rounded up to a divisor of 60.
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cybersyn-request-threshold=The default request threshold when a request threshold signal is not given to a station. Huge values will prevent stations from taking requests from the network unless an explicit threshold is set.
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cybersyn-ticks-per-second=How many times per second the central planner should update the state of the network and schedule deliveries. Only one deliveries can be made per update. This value will be rounded up to a divisor of 60.
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cybersyn-request-threshold=The default request threshold when a request threshold signal is not given to a station. When a station receives a negative item signal that surpasses its request threshold, so long as any station exists with a positive signal greater than the request threshold, a delivery of that item will be scheduled between the two stations.
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cybersyn-network-flag=The default set of networks a station will service when no network signal is given to a station. This integer is interpretted bit-wise to give 32 possible network flags to choose from.
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cybersyn-warmup-time=How many seconds a cybernetic combinator will wait before connecting to the Cybersyn network. A grace period to modify or correct the circuit network before trains start dispatching to a newly blueprinted station.
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cybersyn-warmup-time=How many seconds a cybernetic combinator will wait before connecting to the Cybersyn network. This is a grace period to modify or correct the circuit network before trains start dispatching to a newly blueprinted station.
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cybersyn-stuck-train-time=After this many seconds from a train's dispatch, an alert will be sent to let you know a train is probably stuck and has not completed its delivery. The player will likely have to debug their network to get the train unstuck.
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[item-name]
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cybersyn-combinator=Cybernetic combinator
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@@ -40,6 +42,7 @@ missing-trains=No trains available to make a delivery from __2__ to __1__
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lost-train=A train from depot __1__ has become lost
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nonempty-train=A train is being held in the depot because it still has cargo
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unexpected-train=A train has unexpectedly returned to the depot before completing its delivery
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stuck-train=A train from depot __1__ is stuck
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[cybersyn-gui]
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combinator-title=Cybernetic combinator
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