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revert en change, fix ru "enabled/disabled" spelling
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@@ -23,7 +23,7 @@ cybersyn-locked-slots=The default number of locked slots per cargo wagon when a
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cybersyn-network-flag=The default set of sub-networks a station will service when no network signal is given to a station. This integer is interpretted bit-wise to give 32 possible sub-networks to choose from.
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cybersyn-fuel-threshold=What percentage of a train's fuel inventory must be full to skip refueling. If this is set to 1, trains will always visit a refueler after completing a delivery.
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cybersyn-depot-bypass-enabled=If checked, when a train completes a delivery and refueling, it may take a new order from the network before having to return to its depot.
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cybersyn-warmup-time=How many seconds a cybernetic combinator will wait before connecting to central planner. This is a grace period to modify or correct the circuit network before trains start dispatching to a newly blueprinted station.
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cybersyn-warmup-time=How many seconds a cybernetic combinator will wait before connecting to the Cybersyn network. This is a grace period to modify or correct the circuit network before trains start dispatching to a newly blueprinted station.
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cybersyn-stuck-train-time=After this many seconds from a train's dispatch, an alert will be sent to let you know a train is probably stuck and has not completed its delivery. The player will likely have to debug their network to get the train unstuck.
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cybersyn-allow-cargo-in-depot=If checked, trains will be allowed to have cargo in depots; no alerts will be generated and the train will not be held. In addition, trains with orders to visit requester stations with "Inactivity condition" checked will wait for inactivity instead of waiting for empty cargo. Useful for creating train systems where depots handle excess cargo. For advanced users only.
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cybersyn-invert-sign=Flip the sign of the output of cybernetic combinators to be the same as it is in LTN or in earlier versions of Project Cybersyn.
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