updated readme

This commit is contained in:
Monica Moniot
2022-11-30 11:43:03 -05:00
parent 5cd66fce47
commit ea4f2872cb

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@@ -24,7 +24,7 @@ These all combine to make it possible to **create "universal" stations**; statio
Stations can **automatically build allow-lists for trains** they can load or unload. Inserters or pumps adjacent to the station's tracks are auto-detected. No more deadlocks caused by trains mistakenly attempting to fulfill a delivery to a station that cannot unload it. This feature is compatible with miniloaders. Stations can **automatically build allow-lists for trains** they can load or unload. Inserters or pumps adjacent to the station's tracks are auto-detected. No more deadlocks caused by trains mistakenly attempting to fulfill a delivery to a station that cannot unload it. This feature is compatible with miniloaders.
**Easy and versatile ways to define separate train networks.** Bitwise network masks are now optional! The total number of possible train networks is 32 times the total number of circuit signals in the game. **Easy and versatile ways to define separate train networks.** Bitwise network masks are now optional! Networks are identified by signal id first, then by signal strength.
![Image](https://raw.githubusercontent.com/mamoniot/project-cybersyn/main/previews/fault-alert.png) ![Image](https://raw.githubusercontent.com/mamoniot/project-cybersyn/main/previews/fault-alert.png)