Experimental (#23)

1.2.6
This commit is contained in:
Monica Moniot
2022-12-31 12:16:19 -05:00
committed by GitHub
parent 393b35b228
commit e2a05db7ec
7 changed files with 91 additions and 38 deletions

21
TODO
View File

@@ -1,19 +1,32 @@
bugs:
https://mods.factorio.com/mod/cybersyn/discussion/63a52e54be4341bccc0446f8
https://mods.factorio.com/mod/cybersyn/discussion/63afff871c9e44028b2acab8
https://mods.factorio.com/mod/cybersyn/discussion/63af6ed2f532e8870d639157
major:
debug output
add in game guide
gui-based system readout:
absolute count of unfulfilled requests
item count of unfulfilled requests
absolute count of available provides (is this even possible without a provide threshold?)
item count of available provides
system log
check out LTN addons that do this for inspiration
move to an event based algorithm
models & art
minor:
check if necessary entities can be destroyed without raising events
improve the behavior of trains if players intervene during deliveries
handle if signals are removed from the game during migration
update wagon control combinators immediately upon placement
railloader compat
deadlocks signals compat
close gui when the combinator is destroyed
do not play close sound when a different gui is opened
gui can desync if settings are changed outside of it while it is open
give the combinators a sensible reaction to low or no power
picker dollies compat?
compat:
train upgrader mod
deadlocks signals
railloader
picker dollies?