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21
TODO
21
TODO
@@ -1,19 +1,32 @@
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bugs:
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https://mods.factorio.com/mod/cybersyn/discussion/63a52e54be4341bccc0446f8
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https://mods.factorio.com/mod/cybersyn/discussion/63afff871c9e44028b2acab8
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https://mods.factorio.com/mod/cybersyn/discussion/63af6ed2f532e8870d639157
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major:
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debug output
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add in game guide
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gui-based system readout:
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absolute count of unfulfilled requests
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item count of unfulfilled requests
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absolute count of available provides (is this even possible without a provide threshold?)
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item count of available provides
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system log
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check out LTN addons that do this for inspiration
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move to an event based algorithm
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models & art
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minor:
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check if necessary entities can be destroyed without raising events
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improve the behavior of trains if players intervene during deliveries
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handle if signals are removed from the game during migration
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update wagon control combinators immediately upon placement
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railloader compat
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deadlocks signals compat
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close gui when the combinator is destroyed
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do not play close sound when a different gui is opened
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gui can desync if settings are changed outside of it while it is open
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give the combinators a sensible reaction to low or no power
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picker dollies compat?
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compat:
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train upgrader mod
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deadlocks signals
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railloader
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picker dollies?
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