fixed layout pattern logic

This commit is contained in:
Monica Moniot
2022-11-25 00:27:44 -05:00
parent d3733c59d7
commit dd948b0f17
7 changed files with 86 additions and 39 deletions

View File

@@ -42,4 +42,9 @@ Date: 2022-11-24
- Added a stuck train alert
- Improved localization
- Fixed bug with fluid cargo not being detected by depots
---------------------------------------------------------------------------------------------------
Version: 0.4.4
Date: 2022-11-25
Features:
- Greatly improved automatic train blacklist logic

View File

@@ -1,6 +1,6 @@
{
"name": "cybersyn",
"version": "0.4.3",
"version": "0.4.4",
"title": "Project Cybersyn",
"author": "Mami",
"factorio_version": "1.1",

View File

@@ -13,7 +13,7 @@
---@field public depots {[uint]: Depot}
---@field public trains {[uint]: Train}
---@field public available_trains {[string]: {[uint]: uint}} --{[network_name]: {[train_id]: depot_id}}
---@field public layouts {[uint]: string}
---@field public layouts {[uint]: int[]}
---@field public layout_train_count {[uint]: int}
---@field public tick_state uint
---@field public tick_data {}
@@ -36,7 +36,7 @@
---@field public network_name string?
---@field public network_flag int --transient
---@field public accepted_layouts TrainClass
---@field public layout_pattern string?
---@field public layout_pattern {[uint]: int}
---@field public tick_signals {[uint]: Signal}? --transient
---@field public p_count_or_r_threshold_per_item {[string]: int} --transient
---@field public display_failed_request true?

View File

@@ -5,6 +5,7 @@ local floor = math.floor
local ceil = math.ceil
local string_find = string.find
local string_sub = string.sub
local table_compare = table.compare
local function iterr(a, i)
i = i + 1
@@ -18,6 +19,26 @@ local function irpairs(a)
end
local function is_layout_accepted(layout_pattern, layout)
local valid = true
for i, v in ipairs(layout) do
local p = layout_pattern[i] or 0
if (v == 0 and p == 2) or (v == 1 and (p == 0 or p == 2)) or (v == 2 and (p == 0 or p == 1)) then
valid = false
break
end
end
if valid or not layout[0] then return valid end
for i, v in irpairs(layout) do
local p = layout_pattern[i] or 0
if (v == 0 and p == 2) or (v == 1 and (p == 0 or p == 2)) or (v == 2 and (p == 0 or p == 1)) then
valid = false
break
end
end
return valid
end
---@param map_data MapData
---@param train Train
---@param train_id uint
@@ -40,32 +61,37 @@ function remove_train(map_data, train, train_id)
map_data.trains[train_id] = nil
end
---@param map_data MapData
---@param train Train
function update_train_layout(map_data, train)
local carriages = train.entity.carriages
local layout = ""
local layout = {}
local i = 1
local item_slot_capacity = 0
local fluid_capacity = 0
for _, carriage in pairs(carriages) do
if carriage.type == "cargo-wagon" then
layout = layout..TRAIN_LAYOUT_CARGO
layout[#layout + 1] = 1
local inv = carriage.get_inventory(defines.inventory.cargo_wagon)
item_slot_capacity = item_slot_capacity + #inv
elseif carriage.type == "fluid-wagon" then
layout = layout..TRAIN_LAYOUT_FLUID
layout[#layout + 1] = 2
fluid_capacity = fluid_capacity + carriage.prototype.fluid_capacity
--elseif carriage.type == "artillery-wagon" then
--layout = layout..TRAIN_LAYOUT_ARTILLERY
else
layout = layout..TRAIN_LAYOUT_NA
layout[#layout + 1] = 0
end
i = i + 1
end
local back_movers = train.entity.locomotives["back_movers"]
if back_movers and #back_movers > 0 then
--mark the layout as reversible
layout[0] = true
end
local layout_id = 0
for id, cur_layout in pairs(map_data.layouts) do
if layout == cur_layout then
if table_compare(layout, cur_layout) then
layout = cur_layout
layout_id = id
break
@@ -79,8 +105,8 @@ function update_train_layout(map_data, train)
map_data.layouts[layout_id] = layout
map_data.layout_train_count[layout_id] = 1
for _, station in pairs(map_data.stations) do
if station.layout_pattern and string.find(layout, station.layout_pattern) ~= nil then
station.accepted_layouts[layout_id] = true
if station.layout_pattern then
station.accepted_layouts[layout_id] = is_layout_accepted(station.layout_pattern, layout) or nil
end
end
else
@@ -298,12 +324,12 @@ end
---@param map_data MapData
---@param station Station
---@param forbidden_entity LuaEntity?
local function reset_station_layout(map_data, station, forbidden_entity)
function reset_station_layout(map_data, station, forbidden_entity)
--NOTE: station must be in auto mode
local station_rail = station.entity_stop.connected_rail
if station_rail == nil then
--cannot accept deliveries
station.layout_pattern = "X"
station.layout_pattern = nil
station.accepted_layouts = {}
return
end
@@ -347,12 +373,10 @@ local function reset_station_layout(map_data, station, forbidden_entity)
end
local length = 2
local pre_rail = station_rail
local layout_pattern = "^"
local layout_pattern = {0}
local type_filter = {"inserter", "pump", "arithmetic-combinator"}
local wagon_number = 0
local pattern_length = 1
local is_break = false
for i = 1, 100 do
for i = 1, 112 do
local rail, rail_direction, rail_connection_direction = pre_rail.get_connected_rail({rail_direction = rail_direction_from_station, rail_connection_direction = defines.rail_connection_direction.straight})
if not rail or rail_connection_direction ~= defines.rail_connection_direction.straight or not rail.valid then
is_break = true
@@ -421,32 +445,21 @@ local function reset_station_layout(map_data, station, forbidden_entity)
if supports_cargo then
if supports_fluid then
layout_pattern = layout_pattern..STATION_LAYOUT_ALL
layout_pattern[wagon_number] = 3
else
layout_pattern = layout_pattern..STATION_LAYOUT_NOT_FLUID
layout_pattern[wagon_number] = 2
end
pattern_length = #layout_pattern
elseif supports_fluid then
layout_pattern = layout_pattern..STATION_LAYOUT_NOT_CARGO
pattern_length = #layout_pattern
layout_pattern[wagon_number] = 1
else
layout_pattern = layout_pattern..STATION_LAYOUT_NA
--layout_pattern[wagon_number] = nil
end
search_area = area.move(search_area, area_delta)
end
end
layout_pattern = string_sub(layout_pattern, 1, pattern_length)
if is_break then
layout_pattern = layout_pattern..STATION_LAYOUT_NA.."*$"
end
station.layout_pattern = layout_pattern
local accepted_layouts = station.accepted_layouts
for id, layout in pairs(map_data.layouts) do
if string_find(layout, layout_pattern) ~= nil then
accepted_layouts[id] = true
else
accepted_layouts[id] = nil
end
station.accepted_layouts[id] = is_layout_accepted(layout_pattern, layout) or nil
end
end
@@ -472,7 +485,7 @@ function update_station_from_rail(map_data, rail, forbidden_entity, force)
rail_direction = defines.rail_direction.front
entity = rail.get_rail_segment_entity(rail_direction, false)
end
for i = 1, 100 do
for i = 1, 112 do
if not entity or not entity.valid then
return
end

View File

@@ -710,7 +710,7 @@ end
local function on_built(event)
local entity = event.entity or event.created_entity or event.destination
local entity = event.entity or event.created_entity
if not entity or not entity.valid then return end
if entity.name == "train-stop" then
@@ -746,6 +746,14 @@ local function on_broken(event)
end
end
end
local function on_rotate(event)
local entity = event.entity or event.created_entity
if not entity or not entity.valid then return end
if entity.type == "inserter" then
update_station_from_inserter(global, entity)
end
end
local function on_rename(event)
if event.entity.name == "train-stop" then
on_station_rename(global, event.entity)
@@ -878,6 +886,8 @@ local function main()
flib_event.register(defines.events.on_robot_built_entity, on_built, filter_built)
flib_event.register({defines.events.script_raised_built, defines.events.script_raised_revive, defines.events.on_entity_cloned}, on_built)
flib_event.register(defines.events.on_player_rotated_entity, on_rotate)
flib_event.register(defines.events.on_pre_player_mined_item, on_broken, filter_broken)
flib_event.register(defines.events.on_robot_pre_mined, on_broken, filter_broken)
flib_event.register(defines.events.on_entity_died, on_broken, filter_broken)

View File

@@ -88,6 +88,28 @@ local migrations_table = {
end
mod_settings.stuck_train_time = settings.global["cybersyn-stuck-train-time"].value--[[@as int]]
end,
["0.4.4"] = function()
---@type MapData
local map_data = global
map_data.tick_state = STATE_INIT
for id, layout in pairs(map_data.layouts) do
local new_layout = {}
local i = 1
for c in string.gmatch(layout, ".") do
if c == "N" then
elseif c == "C" then
new_layout[i] = 1
elseif c == "F" then
new_layout[i] = 2
end
i = i + 1
end
map_data.layouts[id] = new_layout
end
for id, station in pairs(map_data.stations) do
reset_station_layout(map_data, station)
end
end,
}
---@param data ConfigurationChangedData