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https://github.com/Xevion/project-cybersyn.git
synced 2025-12-09 20:08:07 -06:00
quality must be set from deliveries
Circuit network signals can only have exact qualities and can only set exact filters on inserters. Ultimately this means Cybersyn must handle each quality separately. For now the quality is hardcoded to comparator "=", quality "normal". Cybercyn's output constant combinators won't send signals otherwise.
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@@ -689,40 +689,8 @@ end
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function set_combinator_output(map_data, comb, signals)
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local out = map_data.to_output[comb.unit_number]
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if out.valid then
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--out.get_or_create_control_behavior().parameters = signals
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local constBehaviour = out.get_or_create_control_behavior()
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if constBehaviour.sections == nil or constBehaviour.sections_count == 0 then
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constBehaviour.add_section()
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end
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if constBehaviour.sections and constBehaviour.sections_count > 0 then
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if constBehaviour.sections_count > 1 then
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--only the default section, messy but whatever
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local i = 1
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for _,v in pairs(constBehaviour.sections) do
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if i ~= 1 then
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constBehaviour.removeSection(i)
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end
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i = i + 1
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end
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end
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local primarySection = constBehaviour.get_section(1)
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local filters = {}
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if signals ~= nil then
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for _,v in pairs(signals) do
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local filt = {
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type = v.signal.type,
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name = v.signal.name,
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quality = nil,
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comparator = nil
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}
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table.insert(filters, filt)
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end
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end
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primarySection.filters = filters
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end
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-- out is a non-interactable, invisible combinator whiche means players cannot change the number of sections
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out.get_or_create_control_behavior().get_section(1).filters = signals or {}
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end
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end
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@@ -757,7 +725,8 @@ function set_comb2(map_data, station)
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for item_name, count in pairs(deliveries) do
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local i = #signals + 1
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local is_fluid = prototypes.item[item_name] == nil--NOTE: this is expensive
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signals[i] = {index = i, signal = {type = is_fluid and "fluid" or "item", name = item_name}, count = sign*count}
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-- FIXME: the circuit network can only carry exact qualities, so deliveries must provide each quality separately
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signals[i] = {value = {type = is_fluid and "fluid" or "item", name = item_name, quality = "normal", comparator = "="}, min = sign*count} -- constant combinator cannot have quality = nil (any)
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end
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set_combinator_output(map_data, station.entity_comb2, signals)
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end
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@@ -102,6 +102,7 @@
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---@class ManifestEntry
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---@field public type string
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---@field public name string
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---@field public quality string
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---@field public count int
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---@class Economy
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@@ -228,7 +228,8 @@ function set_p_wagon_combs(map_data, station, train)
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local count_to_fill = min(item_slots_capacity*stack_size, item_count)
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local slots_to_fill = ceil(count_to_fill/stack_size)
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signals[i] = {index = i, signal = {type = item.type, name = item.name}, count = sign*count_to_fill}
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-- FIXME: quality any for now, should match the delivery
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signals[i] = {value = {type = item.type, name = item.name}, min = sign*count_to_fill}
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item_count = item_count - count_to_fill
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item_slots_capacity = item_slots_capacity - slots_to_fill
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if comb then
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@@ -323,7 +324,8 @@ function set_r_wagon_combs(map_data, station, train)
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local stack = inv[stack_i]
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if stack.valid_for_read then
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local i = #signals + 1
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signals[i] = {index = i, signal = {type = "item", name = stack.name}, count = sign*stack.count}
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-- FIXME item stacks have quality
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signals[i] = {value = {type = "item", name = stack.name, quality = "normal", comparator = "="}, min = sign*stack.count}
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end
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end
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set_combinator_output(map_data, comb, signals)
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@@ -334,7 +336,8 @@ function set_r_wagon_combs(map_data, station, train)
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local inv = carriage.get_fluid_contents()
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for fluid_name, count in pairs(inv) do
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local i = #signals + 1
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signals[i] = {index = i, signal = {type = "fluid", name = fluid_name}, count = sign*floor(count)}
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-- FIXME ? pump conditions can have quality (but why? fluids can only be produced at normal quality and pump filters ignore quality)
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signals[i] = {value = {type = "fluid", name = fluid_name, quality = "normal", comparator = "="}, min = sign*floor(count)}
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end
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set_combinator_output(map_data, comb, signals)
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end
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@@ -388,10 +391,12 @@ function set_refueler_combs(map_data, refueler, train)
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if stack.valid_for_read then
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if comb then
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local i = #wagon_signals + 1
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wagon_signals[i] = {index = i, signal = {type = "item", name = stack.name}, count = stack.count}
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-- FIXME fuel items can have quality which improves acceleration and top speed (but not fuel value)
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wagon_signals[i] = {value = {type = "item", name = stack.name, quality = "normal", comparator = "="}, min = stack.count}
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end
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local j = #signals + 1
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signals[j] = {index = j, signal = {type = "item", name = stack.name}, count = stack.count}
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-- FIXME fuel items can have quality which improves acceleration and top speed (but not fuel value)
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signals[j] = {value = {type = "item", name = stack.name, quality = "normal", comparator = "="}, min = stack.count}
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end
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end
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if comb then
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@@ -650,27 +655,12 @@ end
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function update_stop_from_rail(map_data, rail, forbidden_entity, force)
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--NOTE: is this a correct way to figure out the direction?
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---@type LuaEntity?
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local rail_front = rail
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---@type LuaEntity?
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local rail_back = rail
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---@type defines.rail_direction
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for i = 1, 112 do
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if rail_back then
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local entity = rail_back.get_rail_segment_signal(defines_back, false)
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if entity and entity.name == "train-stop" then
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resolve_update_stop_from_rail(map_data, entity, forbidden_entity, force)
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return
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end
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rail_back = rail_back.get_connected_rail({rail_direction = defines_back, rail_connection_direction = defines_straight})
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end
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if rail_front then
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local entity = rail_front.get_rail_segment_signal(defines_front, false)
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if entity and entity.name == "train-stop" then
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resolve_update_stop_from_rail(map_data, entity, forbidden_entity, force)
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return
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end
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rail_front = rail_front.get_connected_rail({rail_direction = defines_front, rail_connection_direction = defines_straight})
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end
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local stop = rail.get_rail_segment_stop(defines_front)
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if not stop then
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stop = rail.get_rail_segment_stop(defines_back)
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end
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if stop then
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resolve_update_stop_from_rail(map_data, stop, forbidden_entity, force)
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end
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end
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@@ -13,7 +13,7 @@ local function set_comb1(map_data, station, manifest, sign)
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if manifest then
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local signals = {}
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for i, item in ipairs(manifest) do
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signals[i] = {index = i, signal = {type = item.type, name = item.name}, count = sign*item.count}
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signals[i] = {value = {type = item.type, name = item.name, quality = item.quality or "normal", comparator = "="}, min = sign*item.count}
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end
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set_combinator_output(map_data, comb, signals)
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else
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