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fixed minro display bugs
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@@ -29,6 +29,8 @@ STATUS_NAMES_DEFAULT = "entity-status.disabled"
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---@param comb LuaEntity
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---@param player LuaPlayer
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function gui_opened(comb, player)
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combinator_update(global, comb)
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local rootgui = player.gui.screen
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local selected_index, signal, check, switch_state = get_comb_gui_settings(comb)
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@@ -398,18 +398,33 @@ function combinator_update(map_data, comb)
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local old_params = map_data.to_comb_params[unit_number]
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local has_changed = false
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if params.operation ~= old_params.operation then
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if (old_params.operation == MODE_PRIMARY_IO) and (params.operation == MODE_PRIMARY_IO_ACTIVE or params.operation == MODE_PRIMARY_IO_FAILED_REQUEST) then
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local stop = map_data.to_stop[comb.unit_number]
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if stop then
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id = stop.unit_number
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station = map_data.stations[id]
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if station then
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--make sure only MODE_PRIMARY_IO gets stored on map_data.to_comb_params
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params.operation = MODE_PRIMARY_IO
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else
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--NOTE: This is rather dangerous, we may need to actually implement operation changing
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on_combinator_broken(map_data, comb)
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on_combinator_built(map_data, comb)
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interface_raise_combinator_changed(comb, old_params)
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return
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if station.display_state >= 2 then
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params.operation = MODE_PRIMARY_IO_ACTIVE
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elseif station.display_state == 1 then
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params.operation = MODE_PRIMARY_IO_FAILED_REQUEST
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else
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params.operation = MODE_PRIMARY_IO
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end
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control.parameters = params
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end
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end
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if params.operation == MODE_PRIMARY_IO_ACTIVE or params.operation == MODE_PRIMARY_IO_FAILED_REQUEST then
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params.operation = MODE_PRIMARY_IO
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end
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if params.operation ~= old_params.operation then
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--NOTE: This is rather dangerous, we may need to actually implement operation changing
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on_combinator_broken(map_data, comb)
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on_combinator_built(map_data, comb)
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interface_raise_combinator_changed(comb, old_params)
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return
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end
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local new_signal = params.first_signal
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local old_signal = old_params.first_signal
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local new_network = new_signal and new_signal.name or nil
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@@ -420,24 +435,19 @@ function combinator_update(map_data, comb)
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end
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if params.second_constant ~= old_params.second_constant then
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has_changed = true
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local stop = map_data.to_stop[comb.unit_number]
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if stop then
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local id = stop.unit_number
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local station = map_data.stations[id]
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if station then
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local pre = station.allows_all_trains
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set_station_from_comb_state(station)
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if station.allows_all_trains ~= pre then
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update_stop_if_auto(map_data, station, true)
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end
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else
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local refueler = map_data.refuelers[id]
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if refueler then
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local pre = refueler.allows_all_trains
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set_refueler_from_comb(mod_settings, refueler)
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if refueler.allows_all_trains ~= pre then
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update_stop_if_auto(map_data, refueler, false)
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end
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if station then
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local pre = station.allows_all_trains
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set_station_from_comb_state(station)
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if station.allows_all_trains ~= pre then
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update_stop_if_auto(map_data, station, true)
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end
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else
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local refueler = map_data.refuelers[id]
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if refueler then
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local pre = refueler.allows_all_trains
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set_refueler_from_comb(mod_settings, refueler)
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if refueler.allows_all_trains ~= pre then
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update_stop_if_auto(map_data, refueler, false)
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end
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end
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end
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@@ -374,9 +374,7 @@ local function on_train_leaves_stop(map_data, mod_settings, train_id, train)
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interface_raise_train_status_changed(train_id, STATUS_F, train.status)
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elseif train.status == STATUS_D then
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--The train is leaving the depot without a manifest, the player likely intervened
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local depot = map_data.depots[train.parked_at_depot_id--[[@as uint]]]
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remove_train(map_data, train_id, train)
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send_lost_train_alert(train.entity, depot.entity_stop.backer_name)
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end
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end
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