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1.2.5 Experimental (#22)
* prepared for 1.2.2 * updated todo * fixed bad code * made wagon control spread out items * updated changelog * implemented disabled inactivity condition * added depot settings * added a bunch of settings * fixed a crash from network each * started adding network each to depots * finished adding network each to depots * improved defaults * added capacity priority * fixed se bugs * updated changelog * flipped sign of outputs * fixed migrations * added support for cargo at depots * fixed crash * improved allow cargo in depots * fixed changelog * fixed migration * finished testing new features * added more map settings * updated readme * updated locale * updated readme * updated readme * bugfixes * updated version * added migration * fixed crash * 1.2.4 * 1.2.5 bugfix * fixed migration version
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@@ -139,6 +139,10 @@ local function on_station_built(map_data, stop, comb1, comb2)
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local id = stop.unit_number--[[@as uint]]
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map_data.stations[id] = station
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map_data.warmup_station_ids[#map_data.warmup_station_ids + 1] = id
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if not map_data.queue_station_update then
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map_data.queue_station_update = {}
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end
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map_data.queue_station_update[id] = true
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update_stop_if_auto(map_data, station, true)
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interface_raise_station_created(id)
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@@ -371,7 +375,7 @@ function combinator_update(map_data, comb, reset_display)
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if stop then
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id = stop.unit_number--[[@as uint]]
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station = map_data.stations[id]
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if station.entity_comb1 ~= comb then
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if station and station.entity_comb1 ~= comb then
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station = nil
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end
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if should_reset and station then
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