1.2.5 Experimental (#22)

* prepared for 1.2.2

* updated todo

* fixed bad code

* made wagon control spread out items

* updated changelog

* implemented disabled inactivity condition

* added depot settings

* added a bunch of settings

* fixed a crash from network each

* started adding network each to depots

* finished adding network each to depots

* improved defaults

* added capacity priority

* fixed se bugs

* updated changelog

* flipped sign of outputs

* fixed migrations

* added support for cargo at depots

* fixed crash

* improved allow cargo in depots

* fixed changelog

* fixed migration

* finished testing new features

* added more map settings

* updated readme

* updated locale

* updated readme

* updated readme

* bugfixes

* updated version

* added migration

* fixed crash

* 1.2.4

* 1.2.5 bugfix

* fixed migration version
This commit is contained in:
Monica Moniot
2022-12-30 15:51:16 -05:00
committed by GitHub
parent 7d2f0c2ccd
commit b8a6f5fb97
6 changed files with 61 additions and 6 deletions

View File

@@ -6,7 +6,7 @@ Behold one of the most feature-rich and performant train logistics network mods
## Quick Start Guide
Copy the contents of [Project Cybersyn Official Example Blueprints](https://raw.githubusercontent.com/mamoniot/project-cybersyn/main/cybersyn_blueprints.txt) and paste them into the import blueprint text box to see examples of how to create a functional network. I highly recommend taking a look at these; the blueprint book showcases both the basics of the mod and highly advanced designs you can create.
Copy the contents of [Project Cybersyn Official Example Blueprints](https://raw.githubusercontent.com/mamoniot/project-cybersyn/main/cybersyn_blueprints.txt) and paste them into the import string text box to see examples of how to create a functional network. I highly recommend taking a look at these; the blueprint book showcases both the basics of the mod and highly advanced designs you can create.
Within Project Cybersyn, you can think of requester stations as requester chests, provider stations as passive provider chests, depots as roboports and trains as the logistics bots. There is a direct correspondence between the Cybersyn train network and Factorio's robot logistics network.