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1.2.8 (#28)
Version: 1.2.8
Date: 2022-1-5
Features:
- Improved placeholder cybernetic combinator art
- Added a wagon control setting to bar unfiltered slots in adjacent cargo wagons
- Added a setting and keybind for toggling on or off the central planner
Changes:
- Sped up the rate at which copy-paste by blueprint will be noticed
Bugfixes:
- Fixed a bug with combinators sometimes failing to connect with train stops
- Fixed wagon control combinators outputting wagon contents after inserters have already taken out items
- Fixed a rare crash on world migration
Scripting:
- Added missing return values to some interface functions
- Migrated to non-deprecated flib modules
This commit is contained in:
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.vscode/flib/docs/gui-styles.md
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flib includes several GUI styles for your use and convenience. For help and information on how to use these styles effectively, refer to the [work-in-progress GUI style guide](https://github.com/raiguard/Factorio-SmallMods/wiki/GUI-Style-Guide).
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**IMPORTANT:** Modifying these styles in any way will modify them for all mods using them. Therefore, unless you are specifically creating a GUI skin mod, **DO NOT MODIFY THESE STYLES!** Instead, create your own new styles using these styles as parents, then modify those new styles as you wish.
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### Button styles
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**flib_selected_frame_action_button**
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A "selected" frame action button. Use when a frame action button can "toggle" on and off.
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**flib_selected_tool_button**
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A "selected" tool button. Use when a tool button can "toggle" on and off.
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**flib_tool_button_light_green**
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A light green tool button. Similar to the `item_and_count_select_confirm` style, but has margin and padding fixes to match other tool buttons.
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**flib_tool_button_dark_red**
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A dark red tool button, similar to the red shortcut button style.
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#### Slot styles
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flib includes a myriad of colored slot styles for use with `sprite-button`s:
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There are three categories of style, from top to bottom: `slot`, `slot_button`, and `standalone_slot_button`. From left to right, the colors are `default`, `grey`, `red`, `orange`, `yellow`, `green`, `cyan`, `blue`, `purple`, and `pink`.
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The styles are formatted as `flib_CATEGORY_COLOR`. For example, if I want a pink standalone slot button (bottom-right on the preview image), I would use `flib_standalone_slot_button_pink`.
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Each slot style also has a `selected` variant, which uses the hovered graphics as default. This is intended to let a user "select" a button, and to let the mod visually distinguish it from other buttons around it. To use these styles, replace `flib_` with `flib_selected_` in the style you wish to use (e.g. `flib_selected_slot_button_green`).
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### Empty widget styles
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**flib_dialog_footer_drag_handle**
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A drag handle suitable for placement in the footer of a **dialog** window.
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**flib_dialog_footer_drag_handle_no_right**
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A dialog footer drag handle with the right margin removed. Suitable for dialog windows without a `confirm` button.
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**flib_dialog_titlebar_drag_handle**
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A drag handle suitable for placement in the titlebar of a **dialog** window. Use inside of a `flib_titlebar_flow` flow.
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**flib_horizontal_pusher**
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An invisible element that has `horizontally_stretchable` set, thereby "pushing" everything to the right.
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**flib_titlebar_drag_handle**
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A drag handle suitable for placement in the titlebar of a **standard** window (a window with a close button, or any other frame action buttons in the titlebar). Use inside of a `flib_titlebar_flow` flow.
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**flib_vertical_pusher**
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An invisible element that has `vertically_stretchable` set, thereby "pushing" everything to the bottom.
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### Flow styles
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**flib_indicator_flow**
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A flow designed for use with indicators (see below).
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**flib_titlebar_flow**
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A flow for use in a custom window titlebar. Identical to a regular horizontal flow, except for an increased horizontal spacing.
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### Frame styles
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**flib_shallow_frame_in_shallow_frame**
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A shallow frame nested in another shallow frame. Use of this is generally recommended against, but can be useful in some specific situations.
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### Image styles
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**flib_indicator**
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A 16x16 image style. Designed for use with flib's indicator sprites (see `sprites.md`).
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### Scroll pane styles
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**flib_naked_scroll_pane**
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A marginless scroll pane for use inside of content panes. When activated, it draws a shadow around its edges to give a more "inset" effect, to make it more obviously scrollable. The content is given an automatic 12px padding.
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**flib_naked_scroll_pane_under_tabs**
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Identical to `flib_naked_scroll_pane`, but has an inset on the top side when activated. Designed for use inside of a `tabbed_pane_with_no_side_padding` when not using a toolbar.
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**flib_naked_scroll_pane_no_padding**
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Identical to `flib_naked_scroll_pane`, but has no padding for the content that's put inside. Useful for wrapping a table in a scroll pane, for example.
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**flib_shallow_scroll_pane**
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A scroll pane that is inset from a shallow frame, instead of an outer frame.
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### Tabbed pane styles
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**flib_tabbed_pane_with_no_padding**
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A tabbed pane with no padding whatsoever on the content container. Useful for specific situations where you need to have full control of the content padding.
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### Textfield styles
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**flib_widthless_textfield**
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A textfield with no width defined on it. The default textfield style has a width of 200, which can wreak havoc.
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**flib_widthless_invalid_textfield**
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A widthless textfield that has a red background. Suitable for situations where the content of the textfield is invalid in some way.
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.vscode/flib/docs/sprites.md
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The following are sprites provided by flib for your use:
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## Indicator sprites
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As seen above, indicator sprites are used to display the "status" of something. They are 16x16 in size, and are intended to be accompanied by a status label. The sprite names follow the `flib_indicator_COLOR` pattern, replacing `COLOR` with the corresponding color as shown in the preview above (e.g. `flib_indicator_blue`).
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To align the indicator with an adjacent label, create both the indicator and label as children of a flow with the `flib_indicator_flow` style (see `gui-styles.md`).
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