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added depot bypass
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@@ -3,6 +3,7 @@ cybersyn-ticks-per-second=Central planning updates per second
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cybersyn-update-rate=Central planning update rate
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cybersyn-request-threshold=Default requester threshold
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cybersyn-network-flag=Default network mask
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cybersyn-depot-bypass-threshold=Depot bypass fuel threshold
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cybersyn-warmup-time=Station warmup time (sec)
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cybersyn-stuck-train-time=Stuck train timeout (sec)
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@@ -11,6 +12,7 @@ cybersyn-ticks-per-second=How many times per second the central planner should u
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cybersyn-update-rate=How many stations per tick can be polled at once or can have deliveries scheduled at once. Larger number allow the central planner to keep more up to date on the current state of the network, but at the cost of performance.
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cybersyn-request-threshold=The default request threshold when a request threshold signal is not given to a station. When a station receives a negative item signal that surpasses its request threshold, so long as any station exists with a positive signal greater than the request threshold, a delivery of that item will be scheduled between the two stations.
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cybersyn-network-flag=The default set of sub-networks a station will service when no network signal is given to a station. This integer is interpretted bit-wise to give 32 possible sub-networks to choose from.
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cybersyn-depot-bypass-threshold=What percentage of the fuel inventory of the a train must be full to activate depot bypass. When a train qualifies for depot bypass, it may take a new order from the network before having to return to its depot, dramatically reducing travel time. If this is set to 1, depot bypass will be disabled.
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cybersyn-warmup-time=How many seconds a cybernetic combinator will wait before connecting to the Cybersyn network. This is a grace period to modify or correct the circuit network before trains start dispatching to a newly blueprinted station.
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cybersyn-stuck-train-time=After this many seconds from a train's dispatch, an alert will be sent to let you know a train is probably stuck and has not completed its delivery. The player will likely have to debug their network to get the train unstuck.
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