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minor improvements
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@@ -9,3 +9,9 @@ Date: 2022-11-10
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Features:
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- Removed provide-threshold
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- Added ability to specify station type on a cybernetic combinator
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---------------------------------------------------------------------------------------------------
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Version: 0.2.1
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Date: 2022-11-11
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Features:
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- Minor bugfixes and performance improvements
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@@ -257,93 +257,96 @@ local function tick_poll_station(map_data, mod_settings)
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local all_p_stations = map_data.economy.all_p_stations
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local all_names = map_data.economy.all_names
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while true do
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local station_id
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local station
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while true do--choose a station
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tick_data.i = (tick_data.i or 0) + 1
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if tick_data.i > #map_data.all_station_ids then
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tick_data.i = nil
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map_data.tick_state = STATE_DISPATCH
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return true
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end
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local station_id = map_data.all_station_ids[tick_data.i]
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local station = map_data.stations[station_id]
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if station == nil then
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station_id = map_data.all_station_ids[tick_data.i]
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station = map_data.stations[station_id]
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if station then
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if station.display_update then
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update_combinator_display(station.entity_comb1, station.display_failed_request)
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station.display_update = station.display_failed_request
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station.display_failed_request = nil
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end
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if station.network_name and station.deliveries_total < station.entity_stop.trains_limit then
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break
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end
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else
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--lazy delete removed stations
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table_remove(map_data.all_station_ids, tick_data.i)
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tick_data.i = tick_data.i - 1
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return false
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end
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if station.display_update then
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update_combinator_display(station.entity_comb1, station.display_failed_request)
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station.display_update = station.display_failed_request
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station.display_failed_request = nil
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end
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if station.network_name and station.deliveries_total < station.entity_stop.trains_limit then
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station.r_threshold = mod_settings.r_threshold
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station.priority = 0
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station.locked_slots = 0
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station.network_flag = mod_settings.network_flag
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local signals = get_signals(station)
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station.tick_signals = signals
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station.p_count_or_r_threshold_per_item = {}
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if signals then
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for k, v in pairs(signals) do
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local item_name = v.signal.name
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local item_count = v.count
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local item_type = v.signal.type
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if item_name then
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if item_type == "virtual" then
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if item_name == SIGNAL_PRIORITY then
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station.priority = item_count
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elseif item_name == REQUEST_THRESHOLD and item_count ~= 0 then
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--NOTE: thresholds must be >0 or they can cause a crash
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station.r_threshold = abs(item_count)
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elseif item_name == LOCKED_SLOTS then
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station.locked_slots = max(item_count, 0)
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end
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signals[k] = nil
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end
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if item_name == station.network_name then
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station.network_flag = item_count
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end
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else
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signals[k] = nil
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end
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end
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for k, v in pairs(signals) do
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---@type string
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local item_name = v.signal.name
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local item_count = v.count
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local effective_item_count = item_count + (station.deliveries[item_name] or 0)
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local r_threshold = get_threshold(map_data, station, v.signal)
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if station.is_r and -effective_item_count >= r_threshold and -item_count >= r_threshold then
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local item_network_name = station.network_name..":"..item_name
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local stations = all_r_stations[item_network_name]
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if stations == nil then
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stations = {}
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all_r_stations[item_network_name] = stations
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all_names[#all_names + 1] = item_network_name
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all_names[#all_names + 1] = v.signal
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end
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stations[#stations + 1] = station_id
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station.p_count_or_r_threshold_per_item[item_name] = r_threshold
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elseif station.is_p and effective_item_count > 0 and item_count > 0 then
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local item_network_name = station.network_name..":"..item_name
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local stations = all_p_stations[item_network_name]
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if stations == nil then
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stations = {}
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all_p_stations[item_network_name] = stations
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end
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stations[#stations + 1] = station_id
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station.p_count_or_r_threshold_per_item[item_name] = effective_item_count
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else
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signals[k] = nil
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end
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end
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end
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return false
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end
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end
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station.r_threshold = mod_settings.r_threshold
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station.priority = 0
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station.locked_slots = 0
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station.network_flag = mod_settings.network_flag
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local signals = get_signals(station)
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station.tick_signals = signals
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station.p_count_or_r_threshold_per_item = {}
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if signals then
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for k, v in pairs(signals) do
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local item_name = v.signal.name
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local item_count = v.count
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local item_type = v.signal.type
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if item_name then
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if item_type == "virtual" then
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if item_name == SIGNAL_PRIORITY then
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station.priority = item_count
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elseif item_name == REQUEST_THRESHOLD and item_count ~= 0 then
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--NOTE: thresholds must be >0 or they can cause a crash
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station.r_threshold = abs(item_count)
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elseif item_name == LOCKED_SLOTS then
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station.locked_slots = max(item_count, 0)
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end
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signals[k] = nil
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end
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if item_name == station.network_name then
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station.network_flag = item_count
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end
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else
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signals[k] = nil
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end
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end
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for k, v in pairs(signals) do
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---@type string
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local item_name = v.signal.name
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local item_count = v.count
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local effective_item_count = item_count + (station.deliveries[item_name] or 0)
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local r_threshold = get_threshold(map_data, station, v.signal)
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if station.is_r and -effective_item_count >= r_threshold and -item_count >= r_threshold then
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local item_network_name = station.network_name..":"..item_name
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local stations = all_r_stations[item_network_name]
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if stations == nil then
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stations = {}
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all_r_stations[item_network_name] = stations
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all_names[#all_names + 1] = item_network_name
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all_names[#all_names + 1] = v.signal
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end
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stations[#stations + 1] = station_id
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station.p_count_or_r_threshold_per_item[item_name] = r_threshold
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elseif station.is_p and effective_item_count > 0 and item_count > 0 then
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local item_network_name = station.network_name..":"..item_name
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local stations = all_p_stations[item_network_name]
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if stations == nil then
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stations = {}
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all_p_stations[item_network_name] = stations
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end
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stations[#stations + 1] = station_id
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station.p_count_or_r_threshold_per_item[item_name] = effective_item_count
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else
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signals[k] = nil
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end
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end
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end
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return false
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end
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---@param map_data MapData
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---@param mod_settings CybersynModSettings
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