mirror of
https://github.com/Xevion/project-cybersyn.git
synced 2025-12-09 00:08:04 -06:00
updated for debug adapter
This commit is contained in:
48
.vscode/factorio/runtime-api-LuaWallControlBehavior.lua
vendored
Normal file
48
.vscode/factorio/runtime-api-LuaWallControlBehavior.lua
vendored
Normal file
@@ -0,0 +1,48 @@
|
||||
---@meta
|
||||
---@diagnostic disable
|
||||
|
||||
--$Factorio 1.1.69
|
||||
--$Overlay 5
|
||||
--$Section LuaWallControlBehavior
|
||||
-- This file is automatically generated. Edits will be overwritten.
|
||||
|
||||
---Control behavior for walls.
|
||||
---
|
||||
---[View documentation](https://lua-api.factorio.com/latest/LuaWallControlBehavior.html)
|
||||
---@class LuaWallControlBehavior:LuaControlBehavior
|
||||
---[RW]
|
||||
---The circuit condition.
|
||||
---
|
||||
---[View documentation](https://lua-api.factorio.com/latest/LuaWallControlBehavior.html#LuaWallControlBehavior.circuit_condition)
|
||||
---@field circuit_condition CircuitConditionDefinition
|
||||
---[R]
|
||||
---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
|
||||
---
|
||||
---[View documentation](https://lua-api.factorio.com/latest/LuaWallControlBehavior.html#LuaWallControlBehavior.object_name)
|
||||
---@field object_name string
|
||||
---[RW]
|
||||
---
|
||||
---[View documentation](https://lua-api.factorio.com/latest/LuaWallControlBehavior.html#LuaWallControlBehavior.open_gate)
|
||||
---@field open_gate boolean
|
||||
---[RW]
|
||||
---
|
||||
---[View documentation](https://lua-api.factorio.com/latest/LuaWallControlBehavior.html#LuaWallControlBehavior.output_signal)
|
||||
---@field output_signal SignalID
|
||||
---[RW]
|
||||
---
|
||||
---[View documentation](https://lua-api.factorio.com/latest/LuaWallControlBehavior.html#LuaWallControlBehavior.read_sensor)
|
||||
---@field read_sensor boolean
|
||||
---[R]
|
||||
---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
|
||||
---
|
||||
---[View documentation](https://lua-api.factorio.com/latest/LuaWallControlBehavior.html#LuaWallControlBehavior.valid)
|
||||
---@field valid boolean
|
||||
local LuaWallControlBehavior={
|
||||
---All methods and properties that this object supports.
|
||||
---
|
||||
---[View documentation](https://lua-api.factorio.com/latest/LuaWallControlBehavior.html#LuaWallControlBehavior.help)
|
||||
---@return string
|
||||
help=function()end,
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user