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updated for debug adapter
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109
.vscode/factorio/runtime-api-LuaTransportLine.lua
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109
.vscode/factorio/runtime-api-LuaTransportLine.lua
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---@meta
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---@diagnostic disable
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--$Factorio 1.1.69
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--$Overlay 5
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--$Section LuaTransportLine
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-- This file is automatically generated. Edits will be overwritten.
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---One line on a transport belt.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html)
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---@class LuaTransportLine:LuaObject
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---[R]
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---The transport lines that this transport line is fed by or an empty table if none.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.input_lines)
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---@field input_lines LuaTransportLine[]
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---[R]
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---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.object_name)
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---@field object_name string
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---[R]
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---The transport lines that this transport line outputs items to or an empty table if none.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.output_lines)
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---@field output_lines LuaTransportLine[]
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---[R]
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---The entity this transport line belongs to.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.owner)
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---@field owner LuaEntity
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---[R]
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---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.valid)
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---@field valid boolean
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---[R]
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---Get the number of items on this transport line.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.length)
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---@operator len: uint
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---[R]
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---The indexing operator.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.index)
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---@field [uint] LuaItemStack
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local LuaTransportLine={
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---Can an item be inserted at a given position?
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.can_insert_at)
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---@param position float@Where to insert an item.
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---@return boolean
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can_insert_at=function(position)end,
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---Can an item be inserted at the back of this line?
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.can_insert_at_back)
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---@return boolean
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can_insert_at_back=function()end,
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---Remove all items from this transport line.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.clear)
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clear=function()end,
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---Get counts of all items on this line, similar to how [LuaInventory::get_contents](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.get_contents) does.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.get_contents)
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---@return {[string]: uint}@The counts, indexed by item names.
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get_contents=function()end,
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---Count some or all items on this line, similar to how [LuaInventory::get_item_count](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.get_item_count) does.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.get_item_count)
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---@param item string?@Prototype name of the item to count. If not specified, count all items.
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---@return uint
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get_item_count=function(item)end,
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---All methods and properties that this object supports.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.help)
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---@return string
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help=function()end,
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---Insert items at a given position.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.insert_at)
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---@param position float@Where on the line to insert the items.
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---@param items ItemStackIdentification@Items to insert.
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---@return boolean@Were the items inserted successfully?
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insert_at=function(position,items)end,
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---Insert items at the back of this line.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.insert_at_back)
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---@param items ItemStackIdentification
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---@return boolean@Were the items inserted successfully?
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insert_at_back=function(items)end,
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---Returns whether the associated internal transport line of this line is the same as the others associated internal transport line.
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---
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---**Note:** This can return true even when the [LuaTransportLine::owner](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.owner)s are different (so `this == other` is false), because the internal transport lines can span multiple tiles.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.line_equals)
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---@param other LuaTransportLine
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---@return boolean
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line_equals=function(other)end,
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---Remove some items from this line.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.remove_item)
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---@param items ItemStackIdentification@Items to remove.
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---@return uint@Number of items actually removed.
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remove_item=function(items)end,
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}
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