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updated for debug adapter
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224
.vscode/factorio/runtime-api-LuaInventory.lua
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.vscode/factorio/runtime-api-LuaInventory.lua
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---@meta
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---@diagnostic disable
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--$Factorio 1.1.69
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--$Overlay 5
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--$Section LuaInventory
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-- This file is automatically generated. Edits will be overwritten.
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---A storage of item stacks.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html)
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---@class LuaInventory:LuaObject
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---[R]
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---The entity that owns this inventory, if any.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.entity_owner)
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---@field entity_owner? LuaEntity
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---[R]
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---The equipment that owns this inventory, if any.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.equipment_owner)
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---@field equipment_owner? LuaEquipment
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---[R]
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---The inventory index this inventory uses, if any.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.index)
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---@field index? defines.inventory
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---[R]
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---The mod that owns this inventory, if any.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.mod_owner)
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---@field mod_owner? string
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---[R]
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---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.object_name)
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---@field object_name string
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---[R]
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---The player that owns this inventory, if any.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.player_owner)
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---@field player_owner? LuaPlayer
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---[R]
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---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.valid)
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---@field valid boolean
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---[R]
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---Get the number of slots in this inventory.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.length)
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---
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---### Example
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---Will print the number of slots in the player's main inventory.
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---```
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---game.player.print(#game.player.get_main_inventory())
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---```
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---@operator len: uint
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---[R]
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---The indexing operator.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.index)
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---
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---### Example
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---Will get the first item in the player's inventory.
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---```
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---game.player.get_main_inventory()[1]
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---```
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---@field [uint] LuaItemStack
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local LuaInventory={
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---Can at least some items be inserted?
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.can_insert)
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---@param items ItemStackIdentification@Items that would be inserted.
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---@return boolean@`true` if at least a part of the given items could be inserted into this inventory.
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can_insert=function(items)end,
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---If the given inventory slot filter can be set to the given filter.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.can_set_filter)
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---@param index uint@The item stack index
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---@param filter string@The item name of the filter
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---@return boolean
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can_set_filter=function(index,filter)end,
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---Make this inventory empty.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.clear)
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clear=function()end,
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---Counts the number of empty stacks.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.count_empty_stacks)
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---@param include_filtered boolean?@If true, filtered slots will be included. Defaults to false.
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---@return uint
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count_empty_stacks=function(include_filtered)end,
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---Destroys this inventory.
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---
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---**Note:** Only inventories created by [LuaGameScript::create_inventory](https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.create_inventory) can be destroyed this way.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.destroy)
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destroy=function()end,
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---Finds the first empty stack. Filtered slots are excluded unless a filter item is given.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.find_empty_stack)
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---@param item string?@If given, empty stacks that are filtered for this item will be included.
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---@return LuaItemStack?@The first empty stack, or `nil` if there aren't any empty stacks.
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---@return uint?@The stack index of the matching stack, if any is found.
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find_empty_stack=function(item)end,
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---Finds the first LuaItemStack in the inventory that matches the given item name.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.find_item_stack)
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---@param item string@The item name to find
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---@return LuaItemStack?@The first matching stack, or `nil` if none match.
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---@return uint?@The stack index of the matching stack, if any is found.
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find_item_stack=function(item)end,
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---Get the current bar. This is the index at which the red area starts.
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---
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---**Note:** Only useable if this inventory supports having a bar.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.get_bar)
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---@return uint
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get_bar=function()end,
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---Get counts of all items in this inventory.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.get_contents)
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---@return {[string]: uint}@The counts, indexed by item names.
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get_contents=function()end,
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---Gets the filter for the given item stack index.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.get_filter)
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---@param index uint@The item stack index
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---@return string?@The current filter or `nil` if none.
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get_filter=function(index)end,
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---Gets the number of the given item that can be inserted into this inventory.
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---
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---**Note:** This is a "best guess" number; things like assembling machine filtered slots, module slots, items with durability, and items with mixed health will cause the result to be inaccurate.
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---
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---**Note:** The main use for this is in checking how many of a basic item can fit into a basic inventory.
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---
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---**Note:** This accounts for the 'bar' on the inventory.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.get_insertable_count)
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---@param item string@The item to check.
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get_insertable_count=function(item)end,
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---Get the number of all or some items in this inventory.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.get_item_count)
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---@param item string?@Prototype name of the item to count. If not specified, count all items.
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---@return uint
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get_item_count=function(item)end,
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---All methods and properties that this object supports.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.help)
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---@return string
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help=function()end,
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---Insert items into this inventory.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.insert)
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---@param items ItemStackIdentification@Items to insert.
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---@return uint@Number of items actually inserted.
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insert=function(items)end,
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---Does this inventory contain nothing?
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.is_empty)
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---@return boolean
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is_empty=function()end,
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---If this inventory supports filters and has at least 1 filter set.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.is_filtered)
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---@return boolean
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is_filtered=function()end,
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---Remove items from this inventory.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.remove)
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---@param items ItemStackIdentification@Items to remove.
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---@return uint@Number of items actually removed.
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remove=function(items)end,
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---Resizes the inventory.
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---
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---**Note:** Items in slots beyond the new capacity are deleted.
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---
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---**Note:** Only inventories created by [LuaGameScript::create_inventory](https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.create_inventory) can be resized.
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---
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---**Events:**
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--- * Will raise [on_pre_script_inventory_resized](https://lua-api.factorio.com/latest/events.html#on_pre_script_inventory_resized) instantly.
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---
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--- * Will raise [on_script_inventory_resized](https://lua-api.factorio.com/latest/events.html#on_script_inventory_resized) instantly.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.resize)
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---@param size uint16@New size of a inventory
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resize=function(size)end,
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---Set the current bar.
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---
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---**Note:** Only useable if this inventory supports having a bar.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.set_bar)
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---@param bar uint?@The new limit. Omitting this parameter will clear the limit.
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set_bar=function(bar)end,
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---Sets the filter for the given item stack index.
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---
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---**Note:** Some inventory slots don't allow some filters (gun ammo can't be filtered for non-ammo).
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.set_filter)
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---@param index uint@The item stack index.
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---@param filter string|nil@The new filter. `nil` erases any existing filter.
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---@return boolean@If the filter was allowed to be set.
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set_filter=function(index,filter)end,
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---Sorts and merges the items in this inventory.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.sort_and_merge)
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sort_and_merge=function()end,
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---Does this inventory support a bar? Bar is the draggable red thing, found for example on chests, that limits the portion of the inventory that may be manipulated by machines.
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---
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---**Note:** "Supporting a bar" doesn't mean that the bar is set to some nontrivial value. Supporting a bar means the inventory supports having this limit at all. The character's inventory is an example of an inventory without a bar; the wooden chest's inventory is an example of one with a bar.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.supports_bar)
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---@return boolean
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supports_bar=function()end,
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---If this inventory supports filters.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.supports_filters)
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---@return boolean
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supports_filters=function()end,
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}
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