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updated for debug adapter
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+68
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---@meta
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---@diagnostic disable
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--$Factorio 1.1.69
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--$Overlay 5
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--$Section LuaGroup
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-- This file is automatically generated. Edits will be overwritten.
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---Item group or subgroup.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html)
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---@class LuaGroup:LuaObject
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---[R]
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---The parent group, if any.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.group)
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---@field group? LuaGroup
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---[R]
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---Localised name of the group.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.localised_name)
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---@field localised_name? LocalisedString
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---[R]
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.name)
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---@field name? string
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---[R]
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---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.object_name)
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---@field object_name string
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---[R]
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---The string used to alphabetically sort these prototypes. It is a simple string that has no additional semantic meaning.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.order)
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---@field order string
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---[R]
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---The additional order value used in recipe ordering.
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---
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---**Note:** Can only be used on groups, not on subgroups.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.order_in_recipe)
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---@field order_in_recipe string
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---[R]
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---Subgroups of this group.
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---
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---**Note:** Can only be used on groups, not on subgroups.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.subgroups)
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---@field subgroups LuaGroup[]
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---[R]
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.type)
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---@field type? string
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---[R]
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---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.valid)
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---@field valid boolean
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local LuaGroup={
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---All methods and properties that this object supports.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaGroup.html#LuaGroup.help)
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---@return string
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help=function()end,
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}
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