updated for debug adapter

This commit is contained in:
Monica Moniot
2022-09-28 18:27:34 -05:00
parent 5f8d5b4e03
commit 85c819b96f
114 changed files with 31301 additions and 0 deletions

View File

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---@meta
---@diagnostic disable
--$Factorio 1.1.69
--$Overlay 5
--$Section LuaAccumulatorControlBehavior
-- This file is automatically generated. Edits will be overwritten.
---Control behavior for accumulators.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaAccumulatorControlBehavior.html)
---@class LuaAccumulatorControlBehavior:LuaControlBehavior
---[R]
---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaAccumulatorControlBehavior.html#LuaAccumulatorControlBehavior.object_name)
---@field object_name string
---[RW]
---
---[View documentation](https://lua-api.factorio.com/latest/LuaAccumulatorControlBehavior.html#LuaAccumulatorControlBehavior.output_signal)
---@field output_signal SignalID
---[R]
---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaAccumulatorControlBehavior.html#LuaAccumulatorControlBehavior.valid)
---@field valid boolean
local LuaAccumulatorControlBehavior={
---All methods and properties that this object supports.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaAccumulatorControlBehavior.html#LuaAccumulatorControlBehavior.help)
---@return string
help=function()end,
}