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updated for debug adapter
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51
.vscode/factorio/runtime-api-LuaAISettings.lua
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51
.vscode/factorio/runtime-api-LuaAISettings.lua
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---@meta
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---@diagnostic disable
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--$Factorio 1.1.69
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--$Overlay 5
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--$Section LuaAISettings
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-- This file is automatically generated. Edits will be overwritten.
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---Collection of settings for overriding default ai behavior.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaAISettings.html)
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---@class LuaAISettings:LuaObject
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---[RW]
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---If enabled, units that repeatedly fail to succeed at commands will be destroyed.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaAISettings.html#LuaAISettings.allow_destroy_when_commands_fail)
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---@field allow_destroy_when_commands_fail boolean
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---[RW]
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---If enabled, units that have nothing else to do will attempt to return to a spawner.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaAISettings.html#LuaAISettings.allow_try_return_to_spawner)
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---@field allow_try_return_to_spawner boolean
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---[RW]
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---If enabled, units will try to separate themselves from nearby friendly units.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaAISettings.html#LuaAISettings.do_separation)
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---@field do_separation boolean
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---[R]
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---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaAISettings.html#LuaAISettings.object_name)
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---@field object_name string
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---[RW]
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---The pathing resolution modifier, must be between -8 and 8.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaAISettings.html#LuaAISettings.path_resolution_modifier)
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---@field path_resolution_modifier int8
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---[R]
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---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaAISettings.html#LuaAISettings.valid)
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---@field valid boolean
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local LuaAISettings={
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---All methods and properties that this object supports.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaAISettings.html#LuaAISettings.help)
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---@return string
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help=function()end,
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}
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