diff --git a/README.md b/README.md index c350cee..cc13351 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Project Cybersyn -Behold one of the most feature-rich and performant logistics mods Factorio has to offer. Named for [Project Cybersyn](https://en.wikipedia.org//wiki/Project_Cybersyn) of Allende's Chile, with just this mod you can coordinate the economic inputs and outputs of your entire megabase. +Behold one of the most feature-rich and performant train logistics network mods Factorio has to offer. Named for [Project Cybersyn](https://en.wikipedia.org//wiki/Project_Cybersyn) of Allende's Chile, with just this mod you can coordinate the economic inputs and outputs of your entire megabase. Similar in functionality to the famous Logistics Train Network mod, but with a much broader scope. ![Alt text](/previews/outpost-resupply-station.png) @@ -8,7 +8,7 @@ Behold one of the most feature-rich and performant logistics mods Factorio has t ![Alt text](/previews/gui-modes.png) -**Intuitive and easy to learn**, without sacrificing features. Configure your stations using just 3 virtual signals, a couple of combinator settings and the train stop's own train limit. +**Intuitive and easy to learn**, without sacrificing features. Eases the player into building a train logistics network using parallels between the robot logistics network. Configure your stations using just 3 virtual signals, a couple of combinator settings and the train stop's own train limit. ### A whole suite of new and optional circuit network inputs and outputs to control your stations precisely * Natively read out all deliveries currently in progress for a station, not just the loading or unloading orders of the parked train.