diff --git a/cybersyn/locale/en/base.cfg b/cybersyn/locale/en/base.cfg index 5c1b9f0..7d68c87 100644 --- a/cybersyn/locale/en/base.cfg +++ b/cybersyn/locale/en/base.cfg @@ -30,6 +30,7 @@ cybersyn-warmup-time=How many seconds a cybernetic combinator will wait before c cybersyn-stuck-train-time=After this many seconds from a train's dispatch, an alert will be sent to let you know a train is probably stuck and has not completed its delivery. The player will likely have to debug their network to get the train unstuck. cybersyn-allow-cargo-in-depot=If checked, trains will be allowed to have cargo in depots; no alerts will be generated and the train will not be held. In addition, trains with orders to visit requester stations with "Inactivity condition" checked will wait for inactivity instead of waiting for empty cargo. Useful for creating train systems where depots handle excess cargo. For advanced users only. cybersyn-invert-sign=Flip the sign of the output of cybernetic combinators to be the same as it is in LTN or in earlier versions of Project Cybersyn. +cybersyn-manager-updates-per-second=How many times per second should the Manager GUI update. This value will be rounded up to a divisor of 60. cybersyn-manager-result-limit=Caps the number of matching enitities (e.g. stations, trains) to limit the amount of update time consumed when the list is refreshed.\n-1 means return all results. [item-name]