Add query limit per-player setting to limit results in Stations/Trains GUI tabs

This commit is contained in:
Will Berry
2023-03-10 12:39:39 -05:00
parent 9343d06620
commit 458ef89f58
6 changed files with 29 additions and 6 deletions

View File

@@ -14,6 +14,7 @@ cybersyn-allow-cargo-in-depot=Allow cargo in depots
cybersyn-invert-sign=Invert combinator output (deprecated)
cybersyn-manager-enabled=Enable the Cybersyn GUI.
cybersyn-manager-update-rate=Manager refresh tick interval
cybersyn-manager-result-limit=Max entities displayed on GUI pages.
[mod-setting-description]
cybersyn-enable-planner=Enable or disable the central planning algorithm. If disabled no new trains will be dispatched.
@@ -29,7 +30,7 @@ cybersyn-warmup-time=How many seconds a cybernetic combinator will wait before c
cybersyn-stuck-train-time=After this many seconds from a train's dispatch, an alert will be sent to let you know a train is probably stuck and has not completed its delivery. The player will likely have to debug their network to get the train unstuck.
cybersyn-allow-cargo-in-depot=If checked, trains will be allowed to have cargo in depots; no alerts will be generated and the train will not be held. In addition, trains with orders to visit requester stations with "Inactivity condition" checked will wait for inactivity instead of waiting for empty cargo. Useful for creating train systems where depots handle excess cargo. For advanced users only.
cybersyn-invert-sign=Flip the sign of the output of cybernetic combinators to be the same as it is in LTN or in earlier versions of Project Cybersyn.
cybersyn-manager-result-limit=Caps the number of matching enitities (e.g. stations, trains) to limit the amount of update time consumed when the list is refreshed.\n-1 means return all results.
[item-name]
cybersyn-combinator=Cybernetic combinator