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Merge pull request #115 from Shadowvoices/manager-gui/improve-signals-and-thresholds
Manager GUI: improve control signals and thresholds
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@@ -132,10 +132,17 @@ function inventory_tab.build(map_data, player_data)
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inventory_provided[item.name] = inventory_provided[item.name] + count
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end
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else
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if inventory_requested[item.name] == nil then
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inventory_requested[item.name] = count
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else
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inventory_requested[item.name] = inventory_requested[item.name] + count
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local r_threshold = station.item_thresholds and station.item_thresholds[item.name] or station.r_threshold
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if station.is_stack and item_type == "item" then
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r_threshold = r_threshold*get_stack_size(map_data, item.name)
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end
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if -count >= r_threshold then
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if inventory_requested[item.name] == nil then
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inventory_requested[item.name] = count
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else
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inventory_requested[item.name] = inventory_requested[item.name] + count
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end
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end
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end
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end
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@@ -250,7 +250,7 @@ function stations_tab.build(map_data, player_data, query_limit)
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gui.add(refs.provided_requested_table, util.slot_table_build_from_station(station))
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gui.add(refs.shipments_table, util.slot_table_build_from_deliveries(station))
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gui.add(refs.control_signals_table, util.slot_table_build_from_control_signals(station))
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gui.add(refs.control_signals_table, util.slot_table_build_from_control_signals(station, map_data))
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end
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@@ -171,10 +171,11 @@ end
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--- @param station Station
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--- @return GuiElemDef[]
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function util.slot_table_build_from_control_signals(station)
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function util.slot_table_build_from_control_signals(station, map_data)
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---@type GuiElemDef[]
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local children = {}
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local comb1_signals, comb2_signals = get_signals(station)
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if comb1_signals then
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for _, v in pairs(comb1_signals) do
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local item = v.signal
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@@ -205,6 +206,68 @@ function util.slot_table_build_from_control_signals(station)
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::continue::
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end
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end
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if comb2_signals then
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for _, v in pairs(comb2_signals) do
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local item = v.signal
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local count = v.count
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local name = item.name
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local sprite = ""
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local color = "default"
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if item.type == "item" or item.type == "fluid" then
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local sprite, img_path, item_string = util.generate_item_references(name)
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if sprite ~= nil then
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local color
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if count > 0 then
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color = "green"
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else
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color = "blue"
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end
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end
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if station.is_stack and item.type == "item" then
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count = count * get_stack_size(map_data, name)
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end
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if game.is_valid_sprite_path(sprite) then
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children[#children + 1] = {
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type = "sprite-button",
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enabled = false,
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style = "ltnm_small_slot_button_" .. color,
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sprite = sprite,
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tooltip = {
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"",
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img_path,
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item_string,
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"\n"..format.number(count),
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},
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number = count
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}
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end
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elseif item.type == "virtual" then
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sprite = "virtual-signal" .. "/" .. name
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if game.is_valid_sprite_path(sprite) then
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children[#children + 1] = {
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type = "sprite-button",
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enabled = false,
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style = "ltnm_small_slot_button_" .. color,
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sprite = sprite,
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tooltip = {
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"",
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"[img=virtual-signal." .. name .. "]",
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{ "virtual-signal-name." .. name },
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"\n"..format.number(count),
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},
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number = count
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}
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end
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end
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::continue::
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end
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end
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return children
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end
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